This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Red bellows of flame have blackened my stones
Convulsing my frame and cracking my bones
Hell's dragons of steel who roar in their chains
Crawl into my caves to suck out my veins.....
Ok, a little more work and a different look....gotta fix my "beak" now
Darkon
Red bellows of flame have blackened my stones
Convulsing my frame and cracking my bones
Hell's dragons of steel who roar in their chains
Crawl into my caves to suck out my veins.....
Feels great knowing there´s lot´s of competition in this challenge .. right?
If you allow me I´m gonna point out a few things about your sub that I think might be great suggestions to making it a better sub.
Try to actually envision your sub as an entity with purposes of travelling below the water, keeping people safe inside, and to ..ehh ... "destroy some other ships" -hehe- also ... so instead of adding accesories to the outher hull (which the way i see it would disrupt some water flow) ... Try thinking "well what can I do for a sub that could be original and still mantain a degree of reality embedded in it" For example take a look at Bulletproof´s Sub or even Roman´s (which by the way it´s a terrific sub)..
By the way ... I´m in no way intending to switch off the sub, just think about it though .. might as well end up having an ever more detailed sub, with detail that works!
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