Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 46 19-09-2004 , 05:28 PM
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Pony: I like the boxier one myself aswell. Took a little more work but it looks more.. genuine?

Billy: The spires in the back i was thinking of using for vector thrusting the ship some. The steering of the ship will mainly come from the tail(which isnt done yet)


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# 47 21-09-2004 , 11:03 PM
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Another screen. i made a new sketch of the main body of the ship... Lets see if this one fleshes out better.

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# 48 21-09-2004 , 11:37 PM
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wee more detail.

Added more detail to the windshield, added intakes and exhaust areas, and streamlines some vertixes... now i need to add more detail before i add the tail...

Oh also made cockpit bigger

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# 49 24-09-2004 , 12:42 AM
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Added more. The tail and rudders. Going to add more detail to the shaft and area that holds the rudders then back to work on the chasis.


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# 50 24-09-2004 , 12:50 AM
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forgot image

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# 51 25-09-2004 , 08:34 PM
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Hey TD
Cool, and by the way I know you were joking. Are you gonna make a pilot/driver for it? Then we can have a burn up!!


Speeder vs. Drift Runner!!!!! What are the odds on that?? Any takers??


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_J

# 52 26-09-2004 , 10:53 PM
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Actually i was planning on having something in there later. I might even add a windshield going completely over the cockpit and collapslable like old style single engine planes. So i could have a dark tint on the windows and only have a general shape of the pilot seep through(cheep but effective).

But i think yours would win, mine was designed to not turn well and much smaller overall. Your engines are about twice the size of mine. lol.


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# 53 27-09-2004 , 12:19 AM
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Well. .added the rudder. But i dont liek it. Missing way too many details... Think i have to go through and completely remake it. Might need a whole new design. tried to use the same design on the rudder as i used on the flaps.. didnt work well.


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# 54 27-09-2004 , 12:20 AM
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and heres the image(forgot)

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# 55 27-09-2004 , 04:56 AM
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I like the assimbaly back there. I do think maybe the rudder could be taller.

# 56 27-09-2004 , 11:10 PM
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Actually i already deleted it and rebuilt it a little more elaboratly... then maya froze and i lost it..........................(kills things)

But i remember how i did everything. i shoudl be able to make if faster, stronger, and better. i have the technology.


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# 57 28-09-2004 , 12:19 AM
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started remaking my rudder again and again(maya froze again and i lost it. Now saving frequently).

Well.. heres the assembly for it. Not yet done with the actual rudder. But at least i have the thing to hold it done... ish.. well its close give me a break.

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# 58 28-09-2004 , 10:25 PM
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Working on the rudder more.

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# 59 28-09-2004 , 10:39 PM
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Altered it a little and with GI-Joe.

The blue part is semi transparent. I was thinking of modifying the other two flaps to reflect the same style. Or kjeep ti as it is.


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# 60 28-09-2004 , 10:45 PM
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*cough*

image.

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