Hi there Fallott,Originally posted by Falott
well well, I think about rebuilding the whole mesh. and there is something else.
exactly this way of modeling I first thought to be great and easy modeling caused me major problems. It´s cool in the beginning to block out the main part of - in my case - the head. but I had a serious problem to get the mesh into a usuable edgeLoop later on. when painting the silhouette with the createPolygonTool and extruding it - the headShape is cubic and edges are allocated in a cubic grid style. I hope you understand my goddamn english.. I simply failed on rebuilding the cubic into loopy mesh.the tutorial shows some tricks on using the create polygon tool and then extruding the edges.