Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 46 23-09-2005 , 08:15 PM
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could you tell us how do u do those greeeeat :bow: :bow: :bow: renders?
area lights??? global ilumination???

# 47 23-09-2005 , 08:21 PM
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Hi kiveun- I don't know a whole lot about creating wireframe renders. I just harden normals on a poly model and use the MAYA VECTOR renderer. I believe the only settings I change from default are checking the INCLUDE EDGES box under the EDGE options (in render globals) and then toy with the edge weight and color. Then I just comp it over the "regular" render in photoshop setting the layer to MULTIPLY and adjust the opacity. Those are the basics anyhow.

Your answer, from the same question asked on page 2 of this thread

Best regards

Jay

# 48 23-09-2005 , 08:28 PM
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........
i didn't mean that... i knew that from the begining as im following this thread... thats the easy part, i mean that soft appearance of the shadows, its not like when u render using the default settings...

# 49 23-09-2005 , 08:33 PM
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Ah


My Naughty! :blush:


Looks like global then to me, but....

Jay

# 50 24-09-2005 , 02:17 PM
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TEXTURE! TEXTURE! TEXTURE! TEXTURE! TEXTURE!

This whole thing is lookin' sweeeet.

# 51 24-09-2005 , 02:27 PM
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Hmmm

Well its okay for Dave I 'spose.user added image

Jay

# 52 25-09-2005 , 04:59 AM
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Thank you for all your comments guys!

Legolas_hv- I get the renders by using a dirtmap mental ray node that I attach to the ambient color channel of a light grey lambert. I tweak some of the dirtmap's settings but thats about it. Pretty simple. No lights are in the scene.

Theres not much progress to show right now as I wrestle with the UVs. I'm also modeling little bits and pieces including the lance and some other weapons. As soon as I've got some substantial progress I will post it!

Hey Jay! Good luck with creating your modeling tutorial. I can't wait to see how it turns out!

Dave


Last edited by swankymonkey; 25-09-2005 at 05:02 AM.
# 53 25-09-2005 , 09:05 AM
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Hey Dave

Cheers, I take it you saw the post, in the lounge. Ive been doing the final templates for the head and the figure itself, Im pretty pleased with those so now for the big test...

Later
Jay

# 54 25-09-2005 , 02:36 PM
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Yeah, Jay, I saw the post. it looks like a pretty cool character to model. I'm sure carrying on a meaningful conversation with yourself while modeling can't be the easiest thing to do!

Dave

# 55 25-09-2005 , 03:26 PM
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Almost Gollum like:

'No, no, silly fat modeller, split the quad into a tri'

'If we does that , it wont be looking too good, will it my precious, my love?':p

Later

Jay

# 56 25-09-2005 , 06:23 PM
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# 57 25-09-2005 , 07:14 PM
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dirtmap mental ray node ?:headbang: :headbang: :headbang: :headbang: :headbang:
just cant find it!
thx anyway:headbang: :headbang:

# 58 25-09-2005 , 08:54 PM
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Logolas_hv - The dirtmap doesn't come with Maya. I downloaded it some months ago. I couldn't tell you where because I simply don't remember. It was one of those sites that have a lot of free user created shaders and mel scripts. But if you'd like I'll see if I still have the zipped file on my external hard drive and I will e-mail it to you. Let me know.

Dave

# 59 25-09-2005 , 09:46 PM
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I honestly cant wait for texturing. Good work, keep it up. :attn:

# 60 26-09-2005 , 08:01 AM
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thx for the info, ill investigate that.
good luck

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