Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 46 20-10-2005 , 04:58 PM
benpackwood's Avatar
Registered User
Join Date: Sep 2005
Location: Ringmer, Lewes, England
Posts: 37

texture issues

Could anyone help explain the strange distorting of this texture I have applied to one segment of my tracks?

Next to it is the texture applied to a primitive cube, as it should look.

The history has been deleted on the track segment if that ,akes any difference.

Cheers

Attached Thumbnails
# 47 20-10-2005 , 05:02 PM
blomkaal's Avatar
Subscriber
Join Date: May 2004
Location: Denmark
Posts: 816
Have you laid out the UV's properly?


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 48 21-10-2005 , 08:09 AM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
Yep, looks like you need to start figuring out how to lay out UVs.
Have a look into planar, cylindrical and spherical mapping. Your model is fairly angular so you might be able to UV map a lot of it with simple planar mapping.


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 49 21-10-2005 , 09:32 AM
THX1138's Avatar
19 year Veteran
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,140
Would be easier to automap in my opinion. Shure it's a bit time confusing but you wont ever have to worry about straighten out the UV's. You will also have more control over your textures with automatic mapping. This is just a suggestion.

# 50 21-10-2005 , 12:45 PM
benpackwood's Avatar
Registered User
Join Date: Sep 2005
Location: Ringmer, Lewes, England
Posts: 37

cheers

Thanks for your comments on what is wrong and how to solve the problem. I really know very little about texturing and think i may have to do a couple of tutorials or something.

I played around with different kinds of projection mapping, i.e. planar, spherical etc... and they didn't seem to make any difference to the strange distortions. I was just fiddling with settings thoug, not really sure what i was doing!

How do I set it to automatic mapping if i was to try that?

Ben

# 51 21-10-2005 , 12:58 PM
Helder's Avatar
Registered User
Join Date: Jul 2002
Location: Portugal
Posts: 123
Good and clean geometry, congratulations, Now the texturing part is a pain in the ass as well, althouhgt this isnĀ“t an complex organic model.

Im not so good texturing but try diferent ways to aplly the texture, such as plannar, spherical....

GOOD LUCK


PIXELDISFUNCTION.COM
_________________________

Pelican spaceship
# 52 21-10-2005 , 01:40 PM
THX1138's Avatar
19 year Veteran
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,140
I didin't mean to say time confusing, sorry. I meant to say time consuming, heh. There is a trick to using Auto mapping. Auto mapping itself will get you started but you have to sew the pieces together. To automap, go to your texture tab in your edit polygons menue and scroll down to automapping. Select your model first then select automapping. Your model and all of it's pieces will be shown in the UV texture editor. To make the process easier, extract the geometry you want to texture seperately. Visit https://www.mtmckinley.net/ and go to the tutorials, and go to the modeling secion. In the modeling section, look for a tutorial on poly texturing. It's a video tutorial, and it explains how to use automapping. It's a really great tutorial. It should help you out.

# 53 25-10-2005 , 05:03 PM
benpackwood's Avatar
Registered User
Join Date: Sep 2005
Location: Ringmer, Lewes, England
Posts: 37

New Mental Ray 'Cake' effect!

Sorry I haven't posted in a while. I have been busy getting stuff packed up as I am moving out of my flat.

Now, I should be pretty ashamed for posting this, but I thought you might like to see it anyway! It was my birthday last Wednesday and my Mum baked a Thundercake to make up for never buying me a toy tank when I was younger!!!

Also, thank you everyone for helping with my texturing problem. I decided to follow THX1138's instruction and now the tracks look just as I wanted. Well, kinda! I didn't really put much thought into the choice of texture, what do people think of it?

I will try and do some more work tonight and update you all soon.

Attached Thumbnails
# 54 25-10-2005 , 05:05 PM
benpackwood's Avatar
Registered User
Join Date: Sep 2005
Location: Ringmer, Lewes, England
Posts: 37

tracks

textured

Attached Thumbnails
# 55 25-10-2005 , 08:13 PM
Registered User
Join Date: Jul 2004
Location: Northern California
Posts: 445

Re: New Mental Ray 'Cake' effect!

Originally posted by benpackwood
Now, I should be pretty ashamed for posting this, but I thought you might like to see it anyway! It was my birthday last Wednesday and my Mum baked a Thundercake to make up for never buying me a toy tank when I was younger!!!

Thats one of the sweetest things I've heard in a long time. Happy birthday!

# 56 25-10-2005 , 08:29 PM
THX1138's Avatar
19 year Veteran
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,140
Awsome looking tank treads if I must say so! You gotta model some thundercats to go with the thunder tank after you have finished it. user added image

Very cool cake, happy birth day!

# 57 26-10-2005 , 09:01 AM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
hehe, cool cake. I like the sweets inside the tank tracks user added image
Did you help by giving your mum your reference material? user added image
Give her a slap on the back for a job well done and get her into maya too.

The tracks look cool, it makes a difference with the texture.


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 58 27-10-2005 , 06:58 PM
benpackwood's Avatar
Registered User
Join Date: Sep 2005
Location: Ringmer, Lewes, England
Posts: 37

Textures

I've started doing some texturing and have tried adding its glass roof.

Let me know what you think!

Attached Thumbnails
# 59 28-10-2005 , 07:27 AM
t1ck135's Avatar
Registered User
Join Date: May 2004
Location: UK
Posts: 1,991
the new additions are looking good user added image
its definately making a difference adding the textures


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 60 03-11-2005 , 12:06 PM
benpackwood's Avatar
Registered User
Join Date: Sep 2005
Location: Ringmer, Lewes, England
Posts: 37

Am I nearly finished?

I haven't been able to do any more work on this for a while because I have been away from home. I'm not going to have much more time before going away for 5 months, so, I need to prioritise any more work I do.

Can anyone see problems? Or have any ideas for additions? Better textures anywhere?

C+C please.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads