Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 46 20-02-2006 , 11:54 PM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
Took a break from modeling to mess with a render. I was aiming for a soft look so I pulled down the reflectivity of the car paint, and blurred out the reflections. I added a little too much shader glow, and may have blurred the reflections a little too much, but anyway here is a first cut for a paint test.

Attached Thumbnails
# 47 21-02-2006 , 12:13 AM
blomkaal's Avatar
Subscriber
Join Date: May 2004
Location: Denmark
Posts: 816
Awesome work, I love that render!


Liter is French for 'Gimme some ****ing cola before I break vous ****ing lips!"
# 48 21-02-2006 , 12:53 AM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
nice man. user added image
i had to make the same car in 4 days last week for school project.
of course yours looks totally more accurate. and i totally could not figure the patterns for the tires and the rims.
and i still cant find refs of the grill on the top of the hood.
good work.

# 49 21-02-2006 , 07:40 AM
Registered User
Join Date: Dec 2003
Location: Vienna, Austria
Posts: 79
user added image that car looks amazing! ....something for the "fake or photo" section on the alias HP....

awesome work... like always :bow:


I really like the shader and the detail...


my english makes me nobody so fast after

mein english macht mir keiner so schnell nach
# 50 21-02-2006 , 09:17 AM
Tim_LIVID's Avatar
Subscriber
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
And it's not even finished :eeek2:


"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog
# 51 21-02-2006 , 05:25 PM
Rostoons's Avatar
Registered User
Join Date: Feb 2006
Location: Bedford, England
Posts: 138
yeah, this is really taking shape, so you have any plans for it once it's modelled?

beauty renders or perhaps an animation?

# 52 22-02-2006 , 12:46 AM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
Yeah, gonna take my time on this one and get it looking real. I have a bunch of animations in mind, and intend on doing a lot with this project. My goal is to approach the quality of the attached image. Now that car looks REAL!! Check out that website, it has some of the best quality hard-surface modeling I've ever seen. And if you have around $5000.00, you can buy their hardware renderer to bust out high quality images like that at blistering speed user added image I can dream anyway.....

https://artvps.netxtra.net/area51/sam...20Entrance.jpg

www.artvps.com

# 53 22-02-2006 , 01:06 AM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Hey dilberts,

Your car, to be COMPLETELY TRUTHFULLY HONEST already looks better then MOST of the completed works at that site.

I looked at their benchmarks, rendering an image in their renderer on their chip in 17 mins compared to Mental Ray's on a leading Quadro FX which was... about a sixth done in 48 hours.

WOW

I want one :p

cya later
Matt user added image


Live the life you love, love the life you live
# 54 22-02-2006 , 11:06 PM
darijo203's Avatar
Registered User
Join Date: Sep 2004
Location: Croatia
Posts: 257
dilberts....as always very nice peace of work!


ICQ:215-024-460
# 55 23-02-2006 , 08:39 AM
magicsy's Avatar
Subscriber
Join Date: Oct 2005
Location: Leeds
Posts: 1,154
nice link dilberts shame the trial thing dont have a free trial so u can try the renderer out. some of that work in the gallery is just WOW.

# 56 23-02-2006 , 09:35 AM
Tim_LIVID's Avatar
Subscriber
Join Date: Sep 2003
Location: Harwich, UK
Posts: 1,195
Don't talk to me about World of Warcraft. One of my good friends can't be bothered to get a programming job or even play any RTS or FPS with his mates any more cos hes playing with his new friends. Which he hasn't met I might add, at WoW.

I mean Jesus Wept! I mean I use to love playing Neverwinter Nights but I didn't forget that there was another life or other friends.

But hey, each to their own.


"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

Optical Minefield
My Blog
# 57 23-02-2006 , 11:31 PM
13th_resident's Avatar
Subscriber
Join Date: Feb 2006
Location: London
Posts: 703
whoa dude that car is awesome...most impressed.


A pint of example is worth a gallon of advice!!
# 58 25-02-2006 , 06:51 AM
dilberts's Avatar
Registered User
Join Date: Dec 2004
Posts: 368
Quick update. My strategy for this car is to get the entire "basic" shape, and then go back to each panel, rim, window, door etc., and spend a good deal of time getting them accurate. There's a bunch of stuff I'm already aware of that's wrong, but comments are always welcome.

Attached Thumbnails
# 59 25-02-2006 , 03:33 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
that is sooooo pimp

my SINGLE critique is that there is a very slight, i mean real tiny lump, right on the outside edge of the light facing us. thats all

very tiny lump, barely noticeable

but I LOVE your model so far, its sooo damn amazing!

cya later
Matt user added image


Live the life you love, love the life you live
# 60 25-02-2006 , 04:22 PM
pbman's Avatar
Subscriber
Join Date: Mar 2005
Location: London
Posts: 1,135
lookin nice an some cracking renders too

:attn:


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads