Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 46 13-04-2006 , 11:29 AM
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# 47 13-04-2006 , 05:34 PM
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Here. Take a look at your own picture without my red lines. I just drew them so you can know where to look. Where I drew the lines at is where you can pretty much make out a square. Womans' are more round. I don't mean pull them out to make em round, just make the loops more rounded.


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# 48 13-04-2006 , 05:35 PM
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# 49 13-04-2006 , 11:30 PM
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Ok, i understand what to do now.
Thanks user added image


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# 50 13-04-2006 , 11:56 PM
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Ok, i hope this is good. I think i might have made it too round...

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# 51 13-04-2006 , 11:58 PM
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# 52 15-04-2006 , 01:36 PM
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Not that mach updates in a while so here it is,
i have left the body for a while and have started to work on the head. i am using the same method fond in the Joan Of arc tutorial found here
https://www.3dtotal.com/ffa/tutorials...farc/head1.asp
If you havn't seen it i reccomend using it.

Anyway, please tell me what you think of it so far user added image

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Last edited by Some Guy; 15-04-2006 at 01:43 PM.
# 53 15-04-2006 , 01:39 PM
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# 54 15-04-2006 , 02:17 PM
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The butt looks better. Nice start on the face. I'm starting my head for the Sporin character of mine from a cube using Mike's head tutorial.

I've decided to give organics a try. Looks like you're starting to get the hang of it.


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# 55 15-04-2006 , 02:34 PM
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Thanks user added image


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# 56 16-04-2006 , 12:12 PM
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Done a bit More.
Looks freaky with no eyes and mouth

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# 57 16-04-2006 , 12:13 PM
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yeah, but looks like a good start user added image


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# 58 16-04-2006 , 12:14 PM
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A beter render

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# 59 16-04-2006 , 02:17 PM
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A bit more progress
(It looks Like a face now! user added image )

C&C Welcome

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# 60 16-04-2006 , 02:19 PM
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