Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 46 23-06-2006 , 03:39 PM
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well I think it is great dilbert and links are helpful ...from now on
when I am in nurbs ..I am going to think this


WWDD

What
would
Dilbert
Do


hehehe

okay time to get tutorials going on how to produce such good work hehehhe
Cant wait to see your work in 3d world ...you are famous now mate . I know that is a big honor ..to be in a mag ... congrats

cant wait to see finished product ..also curious do you do organic also ?


Last edited by mmoore5553; 23-06-2006 at 03:43 PM.
# 47 23-06-2006 , 03:40 PM
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yeah it is the rolex watch btw

oh an thx for the links off to read them now


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 48 23-06-2006 , 03:49 PM
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Cool, I'll have to pick up a copy when it comes out. I wanted to get the free Renderman trial also, just to compare it to Mental Ray. I'm not sure if I'm up for learning how to use a whole new renderer though. It's hard enough getting used to using all the options in Maya, let alone learning a whole new system. Although, I hear that this new renderman for Maya is getting good reviews, so who knows.

mmoore, thanks for the compliments, it's greatly appreciated. Yes, I have done organic stuff, but it's just not where my interest lies. I love to watch animation, and am a huge fan of the artistry that goes into organic modeling, but I just love the engineering involved in hard-surface modeling. Kinda like the difference between an architect and an artist who paints buildings. Same physical object, but two very different approaches.

# 49 23-06-2006 , 04:06 PM
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Congrats on your 3d World print, Nice one man!! Definatly one to put on your CV!!

# 50 23-06-2006 , 04:10 PM
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just curious dilbert do you have a portfolio online ?

# 51 23-06-2006 , 04:12 PM
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yeah - well done dilbert - that's great news. I'd also love to see some more of your work.
user added image

# 52 23-06-2006 , 04:21 PM
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I'm in the process of trying to get enough models finished so that I have a varied portfolio. This car will probably serve as the transportation example, then I have the watch, the pens etc.. I have a friend who will build a website for me when I'm ready, but right now I don't have enough finished work to show as a portfolio. You only get one chance to make a first impression, if you know what I mean.

Anyway, I don't want to fill Mike's website up with too many conversational posts, so I'll sign off for now. I'll probably post an update on Sunday. Thanks again for all the support, and please let me know if I can help out with questions (but don't be offended if I don't get back to you right away because I'm away from the computer about 16 hours out of the day).

# 53 26-06-2006 , 07:53 PM
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Ok, I spent a whole lot of time filleting this weekend, and adding details. Still got lots of fillets to do, but another week or two and this will be finished.

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Last edited by dilberts; 26-06-2006 at 07:56 PM.
# 54 26-06-2006 , 07:54 PM
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And a back view:

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Last edited by dilberts; 26-06-2006 at 07:57 PM.
# 55 26-06-2006 , 07:57 PM
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And a side view:

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# 56 26-06-2006 , 08:07 PM
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Great work Dilberts as usual!! No Crits at all!

# 57 26-06-2006 , 08:13 PM
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wow just in shock. .i cant think of how to make it better ... superb work as usual ....


curious if I know dumb question and hate asking fillet ? what is that and curious where on the car did you use it ..sorry about the new question but i have not read about it or used it yet


fillet to just make the small holes and larger ones ?

# 58 26-06-2006 , 08:22 PM
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A fillet is a thin surface that connects two adjacent surface in order to give a smooth tangent transition between the two. Every single edge on this model has a thin fillet on it. It just makes the model more real to life, so if you render up close, the edges will be nice and smooth, rather than razor sharp. The edge of the wheel well is a perfect example. Look at the way the highlight is nice and rounded/smooth, well that comes from the fillet.

# 59 26-06-2006 , 08:35 PM
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oh okay i see now thank you for the explanation. Sorry to sound so new ..

# 60 27-06-2006 , 03:24 PM
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lookin smooth

good to see u went wiv the roof on cos the car is ugly without it

nice detail too


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
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