Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 46 22-10-2006 , 07:20 AM
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Mine is here, but I am on a PC

\Program Files\Autodesk\MayaBonusTools8.0\scripts

# 47 22-10-2006 , 07:28 AM
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You know if all you have downloaded was the update and not the Bonus Tools program itself and then do the update. I had mentioned a while back to your request to import 3ds. The main Bonus Tools and not the update will give you that. At least on a PC.

I think this is where you get it for the MAC. Because it is a program and not a zip and installs it all by itself. Now the update has the scripts you are mentioning.

https://area.autodesk.com/downloads/plugins/view/3892/

# 48 23-10-2006 , 03:45 AM
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ok
now i get it
I downloaded the thing (that doesn't work) installed it and it gave an error, hence the upgrade version
Anyhow, it SAYS it isn't istalled, because it gives an error after "installing" but actually it is.
Only thing is now tha when i try to open a model, sometimes it works, sometimes it don't, so now i see why they made an upgrade.
So what do i do with the upgrade (wich is a mel not a pkg?(install file)?

THX
M.


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# 49 23-10-2006 , 04:25 AM
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I saw when I went there that alot of people with MAC's are having problems with the install. I had mentioned in the prvious post:

"Mine is here, but I am on a PC

\Program Files\Autodesk\MayaBonusTools8.0\scripts"

So if you have a similar directory I would put them there.

# 50 23-10-2006 , 04:35 AM
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As for the install of the Bonus Tools Error. I hesitated to post this, as I wouldn't try it. But someone said they had an answer for the MAC install error. Here is wht it said:

The postflight script has the wrong file permission.

MayaBonusTools8.0.pkg/Contents/Resources/postflight has permissions of 666, but these permission should most likely be 776 or 777 (since the installers runs as Admin).

If you want to fix this yourself do the following;

1.) Open the Terminal.app
2.) Type 'cd' and drag the MayaBonusTools8.0.pkg into the Terminal window... and hit return
3.) Now type 'cd Contents/Resources/' and hit return
4.) Type 'ls -al' and hit return
- Verify that the file named postflight has permissions of -rw-rw-rw-
5.) Now type 'chmod 776 postflight'
6.) Type 'ls -al' and hit return
- Verify that the file named postflight has permissions of -rwxrwxrw-
7.) Exit the Terminal.app
8.) Delete the file /Library/Receipts/MayaBonusTools8.0.pkg
9.) Rerun the installer by double clicking MayaBonusTools8.0.pkg

If you're not comfortable working in a shell than I'd wait for someone to fix the installer and repost it. Otherwise the steps above should work and properly run the postflight script, but caveat emptur... whenever working in a shell you can cause some serious damage if you don't know what you're doing!

# 51 23-10-2006 , 04:41 AM
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I know dude, that's the post in the AREA site
That's how i got it to work...

Again, sometimes it works and sometimes it don't, maybe its the models that aren't "good"?


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# 52 23-10-2006 , 04:56 AM
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Ok, good luck importing those 3ds files you have wanted to for so long. And the Mech Warrior is looking pretty good. Nice work!!!

# 53 02-11-2006 , 10:00 AM
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Well to all whom it concerns...the area plugin thing is installed, but half of the .3ds files wont open, dunno why, and don't care anymore. They don't look as good as I expected, so...f**k it! user added image

Errrr, as far as the Mech goes...
I'm kindda personalising it (on popular demand) but it takes some time (seen the vast amount of work).
In these 2 renders, I played a bit with the lighting and render options. I may appear the model is rigged, but it's actually not!!! I grouped and rotated stuff like it would have been rigged, but since I don't know how to do that (yet), and still wanted to show off a "pose" a bit, I did it the manual way!
As for the model itself, I rethought the junction underneath the head, it can now virtually move in any direction; the "hip"axes that holds the 2 legs is now separated, so the legs can now move/rotate individually, to give it some more freedom in movement. Also the rotating junction (that hold a leg to the plate under the head) shall be a spring rotation joint, so the shocks from every step are absorbed. How I'm gonna do that? Dunno yet, we'll see as it goes.

The texturing (keeps getting delayed) will be done when and only when the model is completly finished. Until then I thought of this black/white/grey to render it out!


Well that's it for now.
C&C welcome, and if anyone knows how to handle the rotating joints, let me know!

Gr.
M.

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# 54 03-11-2006 , 10:41 AM
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Hi yourself!
Found some old (I say OLD !) postcards.
check them out!!

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# 55 03-11-2006 , 10:42 AM
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Hey I even found some more

Lucky you....

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# 56 03-11-2006 , 10:44 AM
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UHU

Old Stuff


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# 57 04-11-2006 , 08:24 PM
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Rofl is that you in that picture? looks really cool.


A great mod for Jedi academy www.moviebattles.com

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# 58 04-11-2006 , 09:36 PM
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Yeah it's me.
I had some fun with a pic I had taken for the Jowler site.
You should check out some of the entries. It's totally wicked!
:attn:


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# 59 05-11-2006 , 06:46 PM
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rofl sweet how did you get your eye like that?


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# 60 06-11-2006 , 04:30 AM
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The eye? Photoshop. Powerfull app.!! user added image
But my entry was with a normal eye though.

What do you think of the composites?
The Mech in total?

I downloaded a GI JOE script but I can't seem to get it to work. I installed the Mel in a folder under Maya/..../scripts but when I start up Maya, then what do I do? It's not in the Render presets to load (should it be there?). So how do I assing or render a model with GI JOE.

Also I made 2 DNA strings who pivot round their own axes and then merge together. But I just can't seem to get it Batch rendered. Batch Render option box doesn't even open.
Is there a special "mode" I should be in, or an option that needs to be switched on? In my common settings (in Render Options) I put output to Targa, files 001 to 150, enable default light, .... I'll post a pic in 2 hours, then when I hit batch, in the script editor he should start "calculating" but he doesn't. What do I do?

Thanks man.
Hear you soon.
Gr.
M.


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