Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Kurt: just curious- when you model heads and body, do you tend to use poly's or nurbs. And i just want to say that your work is excellent!! Makes me want to go hop into maya and just start modeling away.
Youre a freakin machine dude!! how the hell do you model so fast? so far looking really nice - boots are great.. can picture them looking very autentic when textured etc. Legs for me are the only bit that look a little odd (particulary from the side) but it pretty minor. Keep going - that prize will be yours!
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