Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
The car is sitting at a strange angle in relation to the backdrop, no? Plus the image seems to be skewed for some reason.
Mia_mats aren't that bad are they lol. Maybe check some of your samples on them, like blurring reflections/refractions, you could just scroll on down to the interpolate section and do the bulk of the blurring there, much quicker than juicing up the sampling on the reflection/refraction gloss.
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