View Poll Results: who made the coolest looking weapon? (vote after the comp has ended)
Kuj4k 0 0%
Chirone 2 20.00%
Dango 3 30.00%
hammer.horror 5 50.00%
murambi 0 0%
Voters: 10. You may not vote on this poll

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# 46 03-08-2009 , 04:57 PM
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it will be a node called smooth something something on the right hand side when you have the object selected

# 47 03-08-2009 , 05:12 PM
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Got some textures done today, got some other bits to do this evening so this may end up as my final piece.

Went for a camo texture, as it is a military weapon, just wish I'd had more time to refine it some more.

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# 48 03-08-2009 , 05:14 PM
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# 49 03-08-2009 , 07:28 PM
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wow got 5 hours to go man its crunch time will post complete stuff though no w.i.ps hope thats ok

# 50 03-08-2009 , 09:12 PM
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# 51 03-08-2009 , 09:24 PM
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kuj4k,
for my pictures i rendered them all (only the last one was a screen shot, hit prnt screen and ctrl+v it to a painting program for windows, hit cmd+4 to grab a selection or cmd+3 to grab the screen on OSX, it'll appear as a png on your desktop)

for the renders i just changed the camera colour (view > select camera, ctrl+a to bring up attributes (i assume cmd + a for mac) then changed the environment colour) to grey like dango
then i just set it to production quality mental ray, didn't turn on FG or GI or caustics, or put in photons (because they always make my pictures white since i dont know how to use them properly yet)
but i did make my a sky dome and grass to reflect on the metal
actually, in one angle (not shown) you can see the copyright text on the sky dome :p

also, if you do a screen shot of your panel you should turn on wireframe on shaded too so we can see your wires user added image

if you dont get round to laying out the UVs then just do what i've done (and what i assume hammer did too) and just assign cool shaders to it


dango, that's looking pretty sweet, yeah if you had more time it would probably look even better :p
but it's for a few hours work!
you're wires are always so clean
nice playblast too, good to see you figured out where it was!
i take it then your took the time to layout the UVs after all!

murambi, CRUNCH HARDER!! let's see your weapon user added image




that's a "Ch" pronounced as a "K"

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Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
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# 52 03-08-2009 , 10:05 PM
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just got reminded, we'll let people vote on the poll after the stated end time and then we'll take count of what they are at
1pm thursday nz time (GMT+1200)
12am (midnight, the start of the day) thursday UK Time (GMT + DLS)
10pm wednesday winconsin time (GMT-0500)
4am thursday kenya time (GMT+0300)

i'll update my first post
i can't close the poll so i'll just take a count at about that time (provided i have access to the net...)




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 53 03-08-2009 , 10:37 PM
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here is what i got... not everything was finished.

user added image

15mins to go! user added image

# 54 03-08-2009 , 10:38 PM
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finaly i can start posting as my comp renders so here is the wire

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# 55 03-08-2009 , 10:41 PM
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and heres a quick occlusion

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# 56 03-08-2009 , 10:48 PM
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and finally the last one

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# 57 03-08-2009 , 10:50 PM
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I vote for hammer.horror.

Others you've done a great job!!!

But this is the model for me.

waiting for the final result !

# 58 03-08-2009 , 10:54 PM
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# 59 03-08-2009 , 10:54 PM
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forgot this one

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# 60 03-08-2009 , 11:39 PM
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well i got called into work. So what i posted b4 is going to have to be my final submission. cant wait till i have a real job. grr. you guys are amazing cant wait to learn some more so i can get that good.

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