Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 46 04-01-2010 , 11:00 PM
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ok, last one today, ...what a difference it makes working in z on something half well established. Enjoying this now, cant see him fitting in my little picture very well, but in his own right, im enjoying this project within a project.

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# 47 05-01-2010 , 08:11 AM
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looking better, should be able to make a alpher for his skin if you can get a close up shot.......dave

# 48 05-01-2010 , 08:39 AM
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# 49 07-01-2010 , 08:24 PM
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heres what the kimodo dragon looked like before I took it to Maya.

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# 50 07-01-2010 , 08:39 PM
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heres how he came out in the scene. Bit hit and miss?

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# 51 07-01-2010 , 09:15 PM
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I think the kimodo dragon needs a scene on is own, he does look good dave

# 52 07-01-2010 , 09:27 PM
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user added image Do you think he takes the attention then? That was the idea behind going for the kimodo was to pick something that didnt have massive wings or three heads, so it wouldnt detract fom the centrepiece dragon. Hmm....I have an idea to even up the balance and focus the attention more on the main dragon again, but... i dont know... the focus then is going to be on the 'weak part'. Its getting hard for me to judge things, do I like the Kimodo better just cause hes new?? Im going to press on i think, i think ive come too far to do a massive turnaround. oh damnit...

# 53 07-01-2010 , 09:42 PM
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Hi Ben
I dont mean start again all I am saying is you should use the kimodo dragon in another scene.........dave

# 54 07-01-2010 , 09:59 PM
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any ideas what kind of scene?

# 55 07-01-2010 , 10:26 PM
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Hi Ben
Try a realistics scene, a number of kimodo dragon fighting over a dead goat. I think that is what they eat. Some time less is more, dont try to fill your scene with to much stuff but think what would you expect to be in the scene. think it through.........hope I have been of some help dave

# 56 07-01-2010 , 10:57 PM
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hmm... not a bad idea. One of the things I have thought about concentrating on is materials (in a realistic way.) There was a brilliant image on zcentral a little while ago of an orc character sitting on a giantsshoulders, and the giant was holding a twig with some berries on it, and the berries and wood looked so real, and the rest of the image was so brilliantly rendered. It was amazing. I shan't forget the dead goat idea now its here in this thread, but I am trying to learn to go with the flow as much as possible at the moment so am not going to go so far as to say I will DEFINITELY attempt it... but I do like the idea...

# 57 07-01-2010 , 11:00 PM
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replace the dead goat with a dead man then lol

# 58 07-01-2010 , 11:20 PM
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Lol Ben where exactly are these reptiles heading anyway? user added image


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# 59 07-01-2010 , 11:27 PM
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Lol Ben where exactly are these reptiles heading anyway? user added image


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# 60 07-01-2010 , 11:38 PM
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user added image In real terms, I have absolutely no idea...



user added image In the picture, yes, they are heading to GecTsville ( hope you dont mind). It was an idea I had a few days ago. The word GecT, partcularly with the capital T has always had a 'Reptillian' quality to me, the idea came to mind and it seemed to fit. I hope you dont mind. Maybe its because of the closeness to the word Gecko, or however you spell it, I dont mean any offence (i know its not your real name!)

...I aim to change the sign, with an actual 3d one, had some problems getting the 3d 'GecTsville' to Boolean onto the signpost I made (and Jay...if you read this, forgive me the Boolean...its just this once and I did search for other solutions!!!), but would like to keep the word in there

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