Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 46 24-01-2010 , 08:53 AM
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Okay that didnt last long!
Got into a good photography course at Charles Sturt Uni, should be good fun!
Still trying to get this all refined, not sure about the likeness but i have alot of time to kill working on this.

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# 47 24-01-2010 , 12:18 PM
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I like the look of this now mate, looks like you need to rework the mouth area a bit, why not drop the mesh down to zero and back to maya for a tweak and save a morph target in Zb and then reimport the tweak and switch it, it should still keep the changes youve done in zb too

Jay

# 48 25-01-2010 , 01:21 AM
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That was exactly my plan!
One question though, there is a problem with the mesh that i accidentally made on the nose, if i stitch together two polygons will the import still work?
Its not major if it wont, but i thought it needed to be the same Polygon count as the z brush one.


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# 49 25-01-2010 , 01:54 AM
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hmmmm?

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# 50 25-01-2010 , 01:58 AM
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whoa! awesome disease!
maybe the humans finally realised that violence isn't the way and that toxins are :p

did that happen after you reattached a new nose?

perhaps the vertex order suddenly got jumbled up between exports?
(from what i've been told and seen it's the vertex order that matters as well as the polycount)




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# 51 25-01-2010 , 03:43 AM
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Probably a silly question but what exactly is the vertex order?


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# 52 25-01-2010 , 03:46 AM
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Basically each vertex is assigned a number...
e.g. vertices 8 and 12 are connected.

Obviously if you insert/merge/delete any vertices, then 8 and 12 might not be what they were originally.

Simplistic explanation, but hope it helps?

# 53 25-01-2010 , 04:15 AM
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Ahhh okay, hmm...
No vertex's where deleated or anything, just moved. I dont know user added image


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# 54 25-01-2010 , 07:51 AM
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i can't remember which option but when you export and/or import objs that are used between zb and maya there's something you need to untick

might be the groups option




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# 55 26-01-2010 , 01:59 PM
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sorry for late reply but just remember in zbrush you can fix symmetry.....dave

# 56 14-02-2010 , 11:26 AM
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Havnt touched a computer in ages. Moving across the country in 4 days so i figure ill at least do a little more on this.
Any good?

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# 57 03-03-2010 , 07:32 AM
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Hello fellows! Unfortunatly i have run into a bit of trouble and the prospect of me finishing this is looking grim user added image
I currently have 10 dollars in my wallet and have been mooching of my girlfriends family due to a big stuff up by Centerlink giving me my student payments. All my stuff is across the country and i cant get it here untill i get money so it might be a while before i get acess to a proper computer. Hopefully it works out soon though.
Toodles All


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# 58 06-03-2010 , 04:24 PM
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Sorry to hear about that Some guy.

# 59 07-03-2010 , 04:34 AM
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Ill be right hopefully. Turns out the government basically lied to me about what forms i needed to bring in but after some ranting and raving they finally will fix it. Still means another week without money.


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# 60 07-03-2010 , 09:45 AM
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that still sucks...

hope everything fixes itself up soon




that's a "Ch" pronounced as a "K"

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