Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 46 21-06-2011 , 05:58 PM
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The thin red line
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Looking good Ben, I like the look of the girls face and you are getting quick.........dave




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# 47 21-06-2011 , 06:03 PM
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You like it? I did at first, but I've been put off it since cause the character Im making is supposed to be evil. Planning on trying to lose some of that young innocent girl look in the sculpting.

Getting quick? Yeah...quicker....

...Ive reused a few items...hands and feet...and where Ive had decently ordered base meshs for the body, I find I can just duplicate large chunks of it to form the basis of the clothing.

Off work this week with time to kill.

# 48 21-06-2011 , 11:10 PM
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Heres some more work on the skull. Up to the upper levels now, but still more detail I want to add in.

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Last edited by ben hobden; 22-06-2011 at 12:30 AM.
# 49 22-06-2011 , 01:37 AM
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bottom jaw looks fairly pronounced in this one mate?


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 50 22-06-2011 , 01:30 PM
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yeah. Ive already pushed it back in once but it still looks off. I checked some reference and thought it matched. But I was looking at mainly the sides of the jaw. Perhaps the front should go back

# 51 22-06-2011 , 03:25 PM
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Is this better?

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# 52 22-06-2011 , 04:35 PM
EduSciVis-er
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It's an old granny skull... haha, no teeth! Check some refs for where the plates fuse. That will give more realism.

# 53 22-06-2011 , 04:37 PM
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you mean where the jaw meets the upper skull?

# 54 22-06-2011 , 04:51 PM
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# 55 22-06-2011 , 06:19 PM
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ha ha. Cheers man. Will do.

# 56 22-06-2011 , 06:21 PM
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Just a few more details to add to her then I gotta plan how to group her parts for uving and subtools.... dont want too many subtools as it clogs my computer.

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# 57 22-06-2011 , 11:58 PM
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Was in quite a good working mood today and felt on a roll of sorts, so I just carried on kitting her out. All the details that had to go in, have now. So I'll take a fresh look at it tomorrow or whenever and see if I think there's anything else that should go in.....otherwise next up for her is uv mapping. Been thinking about Meryl a little so may go back to him sooner rather than later when Ive got a sculpting head on. Or start something new....will see. Was looking at Helghast characters from Killzone today..they look like they'd make a good modeling/sculpting excercise....

She's looking a bit bland at the moment but hopefully once I get working on her in Zbrush I can rough her up a bit and make her more interesting...the cloak should have lots of folds in it which should make for an interesting backdrop to the rest of her, and after the female practice this week I'm fairly confident I can do a good job....on her body at least.

Night folks.

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# 58 23-06-2011 , 01:02 AM
Acid44
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Some really nice work man, the skull detail looks amazing! I failed miserably when I tried to make a skull, just couldn't grasp the proportions :p

# 59 23-06-2011 , 01:21 AM
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hey acid...thanks man.

glad you like the skull, it was nice to do something realistic after all this world of warcraft stuff. not finished it yet though, wanna add somre detail and put in the cracks stwert said about, above. im getting more confident at modeling, and getting better at the z and maya workflow.

was digging your guitar skills by the way....LOVED the sound youre getting out of that amp. i used to play guitar in a band, really good way of improving. cool fingerless playing gloves too.

re: the skull, did you try and do it all in z, or make a base in maya first?

# 60 23-06-2011 , 03:23 AM
Acid44
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Thanks user added image The sound I get took ages to set up, matching all the setting from the PC, effects pedal and speakers was a pain :p

When I tried the skull I was planning for it to be the first model I actually used Z on, but didn't manage to get that far, redid it 4 or 5 times, but was never happy with it. May try again some time though

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