This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hey rage, this is very very nice! Did you have the dragon model to work with or something? Well, good grasp on photoshop on your behalf and other gfx programs . I would like to see this as the top bar in the future, also.. i like the lines you added.. just make them a bit thinner (2 pixels or 1 pixels thick) and make them black, then lower the opacity (layer overtop) down maybe to like 75 - 50 %. Ok, good job again, cya.
"I should call you sugar maple tree cause i'd totally tap that" haha
seems a little too tall. I think you could bring the lower menu up right under the dragon. Plus there seems to be a lot of open space on the right.
I would also consider centering your second line of menu items under the first liine, as it looks a little off-balance with "Shaders" out there on its own.
Also, I'm not sure about the "Simply Maya" font. Seems a little hard to read.
Not sure what georges and rages height of there banners are but they look a good height... not to big.
I know its a little compact but thats what makes it fun
Also it wont resize unless I cut after the "by" word so then it would break the words away from the symbols - so really before the "brought" word we need a small clear area... even if its like 5 pixels, just so we can cut it and make a imge background of it.
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