This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I love the shader now !! Looks all good ! well down between the legs looks a little to fare forward but thats privent tast I supose.. LOL no really I would leave it as it becouse its not going to be the main atraction. it will deform some when the skeleton come out or demond or what ever right ?
okay, well, I've been working here on Good Friday and since I was making screenshots I thought I'd share the progress. Not really a tutorial, more of a illustration of how I solved the problems that came up. I didn't want to model a hand seperately and then attach it so I extruded straight from the shoulder. The arms are really just basic shapes with no detail added. For much of the modeling process I detached the hand so I could work on it as a seperate object.
C + C appreciated!
Check out the subsurfacescattering on my tongue...
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