Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 46 21-08-2003 , 09:33 PM
Zyk0tiK's Avatar
Registered User
Join Date: Aug 2003
Posts: 800
haha poser and bryce user added image

you are comedy Genious-ess user added image

# 47 21-08-2003 , 09:51 PM
ckyuk's Avatar
Subscriber
Join Date: Apr 2003
Location: Great Britain
Posts: 1,336
I like the green eye but i think you should choose the skin color first as it will be seen first then choose the eye color to go with the skin.

# 48 21-08-2003 , 10:45 PM
silviapalara's Avatar
Registered User
Join Date: Jan 2003
Posts: 234
Hey, no funny jokes about Poser and Bryce! Not everyone can afford $2,000 for Maya, and it's not fair to make fun of people only on the base of what they can afford. Would you prefer those same people to download a cracked version of Maya somewhere so they are not in the "low cast" anymore?

Anyway, I find that each step of a project is related to the preceeding one, so for example, rigging a character brings up modelling flaws, and animating brings up rigging flaws, and so on. If I just modeled ad nauseam, I may learn much about modeling commands and techniques, but not much about how to model well for animation.

Besides, I don't make a living out of this dragon, so it can be as mediocre as it can be, as long as I am learning and having fun...
And people have every right to tell me right in the face that it's mediocre, that's good for learning too! user added image


Sy
# 49 21-08-2003 , 11:53 PM
Zyk0tiK's Avatar
Registered User
Join Date: Aug 2003
Posts: 800
you know i agree with silviapalara very much, you all saying "yea its quite shitty and mediocre" should be shot in the head 9 times and be torched. not everyone will be as good as you are, or do stuff as good as you do. i thought it was excellent myself. good work!

# 50 22-08-2003 , 12:01 AM
silviapalara's Avatar
Registered User
Join Date: Jan 2003
Posts: 234
Wow, thank you so much!!!!
No come on, no shooting and torching... I got so many nice comments from this thread, thank you so much everyone.
The guy that said it was mediocre has a point: I am not a pro, so my work is amateurish. But guess what, I AM an amateur! When my work becomes professional grade, then I will be a professional and I will be expected to do outstanding work. I think that the fact of learning something in itself is worth the effort. I don't feel like throwing this thing in the garbage, because I am having fun with it, and it's better than my past attempts. And hopefully, my next attempts will be better than this one... user added image


Sy
# 51 22-08-2003 , 12:06 AM
Zyk0tiK's Avatar
Registered User
Join Date: Aug 2003
Posts: 800
well said user added image

# 52 22-08-2003 , 12:28 AM
Kevin
Guest
Posts: n/a
3dgurl does make a lot of sense in his post - It is not a personal attack at this wip but I really like his honesty! Its good to see and if we are all artists we need to take it and grow from it!

I personally need it to motivate myself!

I am thinking of opening an area on the site for "hard crits" In there it will be blunt honest as I think this place needs it!

dont get me wrong - Its great to incourage or else its so hard to keep motivated if you are always put down.. but constructive crit is what we need!

I think this is probably silviapalara best work so I am very pleased for him - he is improving all the time, which is why he is here... but yes it could be improved...what i suggest is maybe seeing this though to the end - then starting again .... and again. He would be amazed at how much better he could get it with another few goes

In any case some good posts here...and its good to see a guy improving aswell

# 53 22-08-2003 , 12:38 AM
fredriksson's Avatar
Subscriber
Join Date: Jun 2003
Location: Sweden
Posts: 571
I find that If I redo things they get better, but I also know that that effect is inversly proportional to the amount of work I've already put into it. If I have been putting alot hours into something and I conclude it sucks. If I redo it again, I'd be so bored and agitated with it by the end of the second try that I'd probably do alot of the same corner-cutting mistakes again. So yes, I think redoing is useful, atleast for parts of a model, but I also believe the lessons you learn from one project benefits the next.

I guess it depends on how much one is willing to do to get a great result, either in small incremental steps with each new project or redoing one and the same until it is perfect. I know which I prefer, but there is joy in doing something really good too.

My two cents.


Björn 'santa' Fredriksson

<A href=https://www.bjornfredriksson.com>Site Online.</A>

Check out our 1on1on1 battle for the SandCrawlers.
# 54 22-08-2003 , 12:42 AM
fredriksson's Avatar
Subscriber
Join Date: Jun 2003
Location: Sweden
Posts: 571
Good idea Kevin, I'd like to be butchered sometimes. Most C&C here is a bit too wrought in positive comments to be technically useful (even if it's useful for morale, no doubt).


Björn 'santa' Fredriksson

<A href=https://www.bjornfredriksson.com>Site Online.</A>

Check out our 1on1on1 battle for the SandCrawlers.
# 55 22-08-2003 , 03:04 AM
silviapalara's Avatar
Registered User
Join Date: Jan 2003
Posts: 234
Kevin, my man, I am not a "he" (how many guys do you know called Silvia?) to begin with... user added image
And let me tell you that with "crappy", "shitty" and "mediocre", 3dgurl knows how to make a girl feel special... user added image

Ok, ok, I'll get back to serious. As I said before, the reason I post my crap here (eheheheh, see, I do listen! Oh shit, I was supposed to be back to serious... Oh well!) is so that people who know more than me can criticize! That's the whole point! And no, I don't take offence, I don't lose sleep on it, don't cry and don't go hide in a closet because someone called things their name.
And I think I have already acknowledged that my stuff is, in fact, mediocre. The point, as Kevin kindly pointed out, is whether I improve with each crappy (oops, here I go again) work or not. If not, then I am an ass and wasting everybody's time, including my own.
So keep the criticism coming, guys! As I say, I am here to learn!
And I SOOOOO agree with fredrikson that redoing the same thing over and over is BORING! Necessary, but boring.


Sy
# 56 22-08-2003 , 08:21 AM
silviapalara's Avatar
Registered User
Join Date: Jan 2003
Posts: 234

Smile!!!!

Here, I gave the dragon a nice Colgate smile, see if it cheers anybody up! user added image

Attached Thumbnails

Sy
# 57 22-08-2003 , 08:48 AM
Witchy's Avatar
Subscriber
Join Date: Feb 2003
Posts: 1,254
I think there is a difference between clear constructive criticism and calling people's work shitty or implying it is so crap and unsalvageable they should just start over again.

I happen to agree with Fred; when I think I have done enough on a model, even though remaking parts would improve it, I tend to just leave it and go on to the next thing. I think as long as each model progresses the previous one does not need to be endlessly fiddled with. But if people want to do that that's up to them.

I find the best comments to be had on SM are ones that say; this is a good part, this part needs work, eek dump that bit. If you just have the 'dump it' part most of us would never model anything because we cannot compete with people who have decided they are pros.

Some of us don't actually want to be pros but we do want to improve. You can make helpful suggestions without just saying 'hey it's hard but it has to be said' as actually, no it doesn't, it's just one persons view.

I don't think people should just say wow that's great all the time but sometimes on some boards I have read I don't think people posting can tell the difference between constructive suggestions and downright slams.

I think an area for 'hard' crits would be decent but I can see it getting very harsh from some people who clearly think they are so much above the rest of us to have them just looking at our work is a privilege for us. Some of the best modellers and Maya users here are the most modest imho and people should learn from them. Self promotion doesn't actually add anything to constructive criticism.

My view is that helpful suggestions on my models are always welcome (had some great ones in this times challenge for example) but I am not certain I want to read how crap it is from self styled modelling gurus because they fancy laying into something they 'made easily before'. I'd just hope that people remember what 'constructive criticism' means. You don't have to demean someone and say how much better you are than them to help them with their work. Noone learns like that.

And yes today I am forum surfing waiting for builders to come and look at the ceiling the plumber pulled down yesterday. Isn't life great.


Last edited by Witchy; 22-08-2003 at 08:53 AM.
# 58 22-08-2003 , 08:55 AM
Kevin
Guest
Posts: n/a

Originally posted by silviapalara
Kevin, my man, I am not a "he" (how many guys do you know called Silvia?) to begin with... user added image

LOL i was thinking it was brazilain or something!!!

any ways....nice smile on the dragon

# 59 22-08-2003 , 09:40 AM
3dgurl's Avatar
Subscriber
Join Date: Aug 2003
Location: California
Posts: 164
Also i'm not of the male type.

witch it was not my intention to go around bashing work. if it were i would not have even apologized for sounding cold. i was not implying anything other than i feel she needs to do a lot of work and research. sure some of you dont want to be pros but also keep in mind those who are actually striving to become a pro need to hear it here and not at thier interview for a potential 3d job. I have had a few of my works torn and shredded apart in critiques. things i had slaved over only to realize i had to start over. and this was a crit session that was prepping me for real stuff. @ EA they have a session every friday morning where they look at everyones work for the week and criticisze and pick it apart. You need to be able to be ready for the most harsh stuff and take it as a way to learn instead of getting emotional and upset. ESPECIALLY for us females it's very harsh in this industry even more so in the gaming industry. Hell recently, the company i work for outsourced to another company and they took a look at one of my earlier models and basicaly said it was unfit to animate. so i had to make the model over again. even though it looked good, it was not good for animation AND it was high in polygon count. As hurt as i felt i had to calm down look at my work find what was wrong leanr form that then start over. Also doing a model over is MUCH MUCH easier and faster the second time around ^_^

Silvia in regards to the bryce/poser joke... i can make that sort of joke because technically you can get any software free via kazaa, gnutella, ftps etc. >_> mind you 2/3 of ppl using maya are most likely using a burned copy. the copy i have is burn of the maya cd's from my old school. if i could atcually afford maya lol i'd be ONE happy person.


# 60 22-08-2003 , 10:34 AM
Witchy's Avatar
Subscriber
Join Date: Feb 2003
Posts: 1,254
I don't have a problem with constructive criticism. I don't find people who are more skilled than me helping me with my work either emotional or upsetting. I don't find people saying my work is crap bothers me that much either to be honest, I've heard and read worse.

If it isn't constructive however, most criticism is pointless because the message is lost in meaningless bashing, thus devaluing any critique. I don't agree people who want to be professional need to have their work bashed to learn - I am in a different profession but it is not as if I have no job and / or no experience of a learning environment; in fact I teach, lecture and demonstrate to undergraduate and postgraduate students and more junior members of my team. I had some very harsh Professors when I first went into my profession and I found the point of their argument was harder to distill - they could have been more economic and not wasted my time and theirs. I worked for a chap who didn't speak to any junior surgeon outside theatre, not even to say good morning. He taught me many things, but social skills was not one of them.

I don't think everything is about singing a happy song and molly coddling people, if there is no hope we get rid of them, I am talking about balance.

People might think over harsh means effective, and that you have to be harsh to play with the men in a male environment. There are very few women in my profession (I am not female, to avoid confusion) and I have only one, rather junior, woman in my team at present. The usual ratio in my speciality is about 100:1 male to female at senior level. My female registrar doesn't expect to be treated better or worse than anyone else however, nor does she feel a need to act like a chap in order for me to have effective expectations of her. I don't feel a need to be nicer to her to redress the balance of the sexes, if she is good enough she will get to be more senior, if not, she won't. She chose this job, it is up to her to make the most of it.

Women don't need to pretend to be men or something they are not to be successful imho. They don't need to prove things by dishing it out harder and stronger than the men. I have seen that in junior female staff in the past and it just looks weird. I know women who make maps for games, they don't expect to have their work judged as 'good for a woman', it's good or it isn't.

Men are just as capable of being upset and defensive about their work as women. More so in some cases; people are individuals not simply genders after all. If you have worked in places where they bash work and feel that is a good thing then that's fine, I just don't agree that people learn as effectively like that. And the argument that 'everyone does it like that' is not good enough in my opinion, I don't believe in buying into prevalent behaviour or opinions simply because other people think them or do them. If that makes me unpopular, big deal.

I think some people (not saying you, but speaking generally) enjoy being harsh for the sake of it as they think it makes them look smart. In my profession I already know how smart I am and I don't need to prove it, instead my focus when teaching is to ensure that the people working for me learn as much as possible, in the best way possible, in order that they are as effective as they can be, as efficiently as possible. Senior staff time is money.

I demand very high standards and I get them, but I don't need to treat people badly to do it. In fact in these days of employment law and active harrassment suits people in all industries need to think long and hard before demeaming others. Sooner or later a prevalent culture of harrassment and demeaning behaviour is always challenged in the courts.

Harsh does not mean clever or smart, and just because people are harsh to you does not mean you need to be harsh to others. You don't have to buy into a culture to pass your knowledge (undoubtedly high in this case) to others. It's your choice how you offer criticism, whether other people chose to dish it out harshly or not. And asking for things to be constructive is not being wimpy in my view, it is just recognising that most people learn better like that. You can deconstruct a model and advise someone on how to make it better in a constructive way or you can 'pull it apart'; it's a matter of perception but the actual criticism is probably the same. One just takes less time and is probably received better. I don't say love everyone love their models, I just think bashing is pointless.


Last edited by Witchy; 22-08-2003 at 10:39 AM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads