cogs.mb (267.0 KB, 247 views)
Technical Director - Framestore
Currently working on: Your Highness
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48
06-08-2003
, 05:26 PM
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Join Date: Apr 2003
Location: usa
Pure_Morning- you are the man!! I will check out the file when I get home tonight, that was so nice of you to do! I really appreciate it
3Demon- I agree with you that it looks like a doll house or something... I think maybe because the gears are so big? any suggestions? maybe if I add some smaller stuff in there it will work itself out (i hope!)
schmick - I usually only use 3 lights, I try to keep it simple so I dont get overwhelmed. however that last render was with GIJoe
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49
06-08-2003
, 06:08 PM
Moderator
Join Date: Oct 2002
Location: London, UK
it's cool mate, I think it would look really cool to have them all turning it's fairly easy to pull off but it may require a bit of tweaking on your cogs... good luck
Technical Director - Framestore
Currently working on: Your Highness
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50
06-08-2003
, 06:10 PM
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Join Date: Nov 2002
Location: USA
Originally posted by Pure_Morning
Take a look at the mb file. It starts to freak out after a little while and it will take some tweaking but the basic idea is there.
is not that the idea of the challenge? it has to freak out to be a mad scientists work ....
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51
06-08-2003
, 06:12 PM
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Join Date: Oct 2002
Location: London, UK
lol yeah I guess it could be part of the animation, they start to spin at weird angles and stuff
Alan
Technical Director - Framestore
Currently working on: Your Highness
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52
06-08-2003
, 06:15 PM
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Join Date: Jun 2003
Location: Sweden
Awesome, detailed just as I like it, can't wait for the final render.
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53
06-08-2003
, 08:12 PM
Registered User
Join Date: Mar 2003
Location: Too near the sun
LoL, that happened to my cogs as well when I did that tut ages ago. They rotated for a bit, then spazmoed into the stratosphere!
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54
06-08-2003
, 08:46 PM
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Join Date: Jun 2003
Location: Sweden
Ahh... Stable physics simulation.... Too bad Maya hasn't got it
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55
06-08-2003
, 09:02 PM
Moderator
Join Date: Oct 2002
Location: London, UK
lol I dont know anything that does. I tried to write a cloth simulation and that would run stable for a while and then go absolutley bloody nuts. It's all about numerical instability as far as I recall!
Technical Director - Framestore
Currently working on: Your Highness
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56
06-08-2003
, 09:12 PM
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Join Date: Jun 2003
Location: Sweden
Some students on the same education as I tried this as their masters project. They claim it isn't impossible and what I saw at their presentation, it worked like a charm Meqon their company
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57
06-08-2003
, 09:49 PM
Moderator
Join Date: Oct 2002
Location: London, UK
holy crap! I just watched all their downloads and those guys are GOOD! how old are they and are they stinking rich by now?!
check this one out:
https://www.havok.com/products/game_dynamics/demos.html
download the one called "fallguy"
Alan
Technical Director - Framestore
Currently working on: Your Highness
IMDB
Last edited by Alan; 06-08-2003 at 09:51 PM.
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58
06-08-2003
, 10:28 PM
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Join Date: Jun 2003
Location: Sweden
They aren't rich by any means, they are just a small upstart (got their MSc this year). They are pretty young, I don't know exactly but around 23-26 I would guess (based on the avg. age of graduates here).
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59
06-08-2003
, 11:24 PM
Moderator
Join Date: Oct 2002
Location: London, UK
cool well they should go far with stuff like that! I'm beginning to think we are hijacking howard's thread here!
Alan
Technical Director - Framestore
Currently working on: Your Highness
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60
06-08-2003
, 11:36 PM
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Join Date: Jun 2003
Location: Sweden
Sorry howard! =)
pure_morning: they should, they are really nice guys too, and they have secured some business deals. I just hope people buy their stuff, I know I would.
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