This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
StoopidDonky: That looks certainly great . Might want to play a bit with shader networks to enhance the look and feel of the image. I like pretty much the depth of field effect in the bottle (and the refraction? itself)
crgowo: Pretty realistic image! I have a question though: Why does the gravel blur as if it has D.O.F effect, but the metal border of the aquarium don´t?
Thanks adl ..I was originally trying to make those green fish into those "neon" aquarium fish...but I couldnt get the glows right ...
Ill work on my shaders/texturing so that Ill be ready for next month
Created a fast textured out of fish-footage...to make the fish look a little bit more real...I guess I'm goint to leave him alone now, for the next few weeks.....need some distance ;O))
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