Maya 2020 fundamentals - modelling the real world
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# 61 01-03-2004 , 02:58 PM
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The guy in the chair adds great dramatic anticipation (needs more light on him.)
I think the only light should be strong from the TV, illuminating the sitting man, which inturn will illuminate the monster behind him, and the pc should be bright, but not asto take away form the tv. The rest should be bounced light. Maybe on the compuuter have the image of the monster, so it seems it has come to life from the man seeing him on-line?

Carrot has the right idea with light user added image


Lungs not guns....
# 62 01-03-2004 , 02:59 PM
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# 63 01-03-2004 , 03:01 PM
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# 64 01-03-2004 , 03:02 PM
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# 65 01-03-2004 , 03:05 PM
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vedic: Do you have a really bright monitor? I'm thinking that that may be the problem you are having here. Your pictures are soooo dark! user added image I know you're going for a moody piece (and that's great) but seriously you can't see anything in them (especially the first) the second one isnt too bad but you're not lighting you main "hero" you're lighting the background and that doesnt make any sense.

Look above the picture frame in the second pic, there is a really obvious hotspot. Where is that coming from? It's a point light I'm sure but there's no source of light that would do that in the scene.

I'd light your characters first and then start thinking about the backgrounds.

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# 66 01-03-2004 , 07:25 PM
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awsome !!


weld some pixels !!!
# 67 01-03-2004 , 10:02 PM
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Pure_Morning,

I think my monitor may be the case!

I have a (ViewSonic Graphics Series G790) monitor. My contrast is 67, and my brightness is 78. So from 1 to a 100, what would you guys set them to?

Pixelwelder,

Thanks man!!

# 68 02-03-2004 , 12:58 AM
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# 69 02-03-2004 , 12:59 AM
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# 70 02-03-2004 , 05:48 AM
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rock on mate! reminds me of Ed Norton's kitchen in fight club.

# 71 02-03-2004 , 10:13 AM
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Originally posted by carrot juice
rock on mate! reminds me of Ed Norton's kitchen in fight club.

I agree, could you pan around and label all the IKEA furniture too? user added image j/k


That'll do donkey... that'll do...
# 72 02-03-2004 , 12:57 PM
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What I would do is get a hold of that image that is kicking about online (and in some games) that has the numbers 1 -10 on it and a series of greys. You can then roughly calibrate your monitor to make the blacks black and the whites white by adjusting your settings. It also depends on the environment you're sitting in. The less light there is the better unfortunatley (Ah the joys of being a lighting TD user added image) so turn of the lights and shut the curtains and use a small light to illuminate your keyboard.

That way you will be more accurate in your lighting.
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# 73 02-03-2004 , 01:13 PM
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For monitor calibration, this is a decent link:

EDIT: Wrong Link, Will replace with the correct one in a few minutes


That'll do donkey... that'll do...

Last edited by rich; 02-03-2004 at 01:16 PM.
# 74 02-03-2004 , 09:59 PM
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Pure_Morning,

Thanks for the info! I will check that out later today.

rich,

Were you going to give a link?

At this time I have about 50 lights setup in my scene. And I think that too much! But I'm getting closer to what I had in mind. But do to so many lights it take 30 + min to render one frame! And this is on low quality anti-aliasing, with raytracing on, but all the lights are depth map shadow, and non are ray trace shadows. Is there a way around this? I have a Dual 867 MHz Power Mac G4, with 768 MB.

Well here an update:

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# 75 02-03-2004 , 10:01 PM
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