Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 61 08-09-2004 , 08:26 AM
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Dragonhawk there is no detail in that building you have made. It's basically brown cubes, blue (!?) windows and red cylinders... the toon shading doesnt work because it is removing all of the edges bewteen the components and thus it just looks like a bit of a mess... sorry dude I'm just trying to be honest with you. IMO scrap the texturing for now and concentrate on the building, add some lanterns, fences, extra walls, little stuff. At the moment it's just boring and to be honest not very well done. Spend a little more time with what you're doing and don't just say "that will do" make it perfect.

I hope you take this as a constructive crit and not as a harsh comment.

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# 62 08-09-2004 , 03:35 PM
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we really decided to keep it very simple and concentrate on the animation part much more because that's the part where we both need a bit learning by doing.....

to the building....The shader really doesnt show the edges anymore and i dont know why...maybe RC can help me (if he would come online)

To your comment pure morning:
I have no problem with critiques....never.
And now i show you some positioning oh a stickman modeled by RC (i was bored )

# 63 08-09-2004 , 03:35 PM
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# 64 08-09-2004 , 03:39 PM
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# 65 08-09-2004 , 06:08 PM
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thats one of the coolest things i've seen in a long time.. i'm gonna try that out here real soon.. but i need to get better at organic modeling so this is going to be next on my to-do list


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# 66 08-09-2004 , 06:26 PM
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hang on, let me get this right. You need to get better at modelling to make a stick man? It's just a sphere with a few cylinders attached. user added image


Last edited by ckyuk; 08-09-2004 at 06:35 PM.
# 67 08-09-2004 , 06:32 PM
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Hehe, hese right you dont need to be good at modeling to make a sticman, in fact a sticman was my first ever model I made when I started maya.


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# 68 08-09-2004 , 06:35 PM
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haha nooo... i dont mean i need it as a prerequisite to modeling a stickman.... organic modeling is just something i've been needing to get better at for a long time... so its something i want to learn before i start allowing myself to goof off on other stuff... sorry i should have clarified


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# 69 08-09-2004 , 06:41 PM
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sorry guys, iv'e not read every post on this thread, but
Dragon hawk - your using maya 6/0 ple
And RC, your using maya 6.0 unlim,

is there not a problem with transferring files between you both, or have i just talked out my ass again?


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# 70 08-09-2004 , 07:01 PM
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I'm guessing Dragonhawk has an earlier version of maya and just used 6 to import RubberChickens stick model.

# 71 08-09-2004 , 07:03 PM
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Well dragonhawk has version 5, and yes i do have 6 un. but dragonhawk has promised me that he will be geting version 6 very soon user added image I hope....


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# 72 08-09-2004 , 07:42 PM
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he can have my license for 6 unl

# 73 08-09-2004 , 07:43 PM
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ow, thinking outside the box there, like it!


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# 74 08-09-2004 , 07:45 PM
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well im losing my life to the man soon and i wont be needing this copy, nor thiskey, nor this computer. i can donate..

# 75 08-09-2004 , 08:06 PM
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I want your computer!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Back on topic now, you will be glad to hear thet the first 500 frames is batch rendering as I write. Progress will be slow now as my teachers just wont leave me alone and they keep giving me homework! user added image


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