This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I am building the bits under the caps incase I ever manage to get Kaneda and Tetsuo to the stage where I can make some short animation of them racing. Hoped to have bits coming away to reveal all the mechanics working underneath. A long way off though.
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