This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I am building the bits under the caps incase I ever manage to get Kaneda and Tetsuo to the stage where I can make some short animation of them racing. Hoped to have bits coming away to reveal all the mechanics working underneath. A long way off though.
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