Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 61 06-11-2006 , 07:08 PM
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Here is an update, added some shorts, not very warrior like, but I needed to experiment with modeling cloths, so that will do. I also put an old Roman Helmet I had modeled before.

i did lots of tweaks, and somehow i messed up the arms. I don't like them.

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# 62 06-11-2006 , 07:31 PM
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nice model

i like the arms

the one thing i see is his abdominal muscels they look wierd to me espec he top 2


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# 63 06-11-2006 , 07:42 PM
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i agree with pbman. they're a little too prominent... almost like he's in a 'constant-flexing' mode or something. i'd tone it down a little.


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# 64 16-11-2006 , 02:48 AM
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Hey, you posted on another thread that I PS your warrior but sorry, it's too good to adjust at the momentuser added image Very nice model and coming along very welluser added image

# 65 16-11-2006 , 07:25 AM
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Thx Space, I really appreciate your comments user added image

# 66 18-11-2006 , 02:59 PM
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ok on topic is that boxers he is wearing?


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# 67 20-11-2006 , 10:43 PM
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star, yep, those are boxers user added image, until I find something sexier that's what he will be wearing. I havent done much with this guy lately, but I did manage to put some veins on his arms. They are all modeled...no bump/displacement maps used.

I did start the uv maps, and its pretty much done, but its a mess...hehe. I have one section for the head, one for the arm, one for the hand, one for the leg, one for the foot, and one for the torso...is this how its normally done?

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# 68 26-11-2006 , 12:55 AM
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Changed the pants and added some boots. Just a few more nick nacks, weapons, and he'll be ready to go kick ass.

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# 69 26-11-2006 , 10:11 PM
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Wow! This is really coming along nicely. The veins in the arms add so much to the model. Have you thought about adding some tiny details to other parts of the body? ie - cuts, scars, etc.

Just an idea. But, as I said, it's already looking great.


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# 70 02-12-2006 , 08:55 PM
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Started playing with the SSS for the body. There are no color variations, no bump maps, etc. I also made the head slighlty bigger relative to the body. I made some tweaks to the body here and there, but nothing significant.

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# 71 02-12-2006 , 11:37 PM
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Hey Minstrel, looking good! I would tone down the abs a notch though.

# 72 03-12-2006 , 03:02 AM
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real good man, real good. as soon as the weopons are on he'll definatly kick ass!


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# 73 03-12-2006 , 08:11 AM
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Here is a toned down version of the abs, what do you think? better than the other one?

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# 74 03-12-2006 , 01:04 PM
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Yes better. But they still looks very fake...maybe they're too square and symmetrical.

# 75 03-12-2006 , 01:40 PM
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hmm, I'll take a look at some pictures and pay more attention to the abs and see what I find. Now that i combined both sides I can start worrying about too much symetry. In the mean time here is some update.

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