This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Here is an update, added some shorts, not very warrior like, but I needed to experiment with modeling cloths, so that will do. I also put an old Roman Helmet I had modeled before.
i did lots of tweaks, and somehow i messed up the arms. I don't like them.
star, yep, those are boxers , until I find something sexier that's what he will be wearing. I havent done much with this guy lately, but I did manage to put some veins on his arms. They are all modeled...no bump/displacement maps used.
I did start the uv maps, and its pretty much done, but its a mess...hehe. I have one section for the head, one for the arm, one for the hand, one for the leg, one for the foot, and one for the torso...is this how its normally done?
Wow! This is really coming along nicely. The veins in the arms add so much to the model. Have you thought about adding some tiny details to other parts of the body? ie - cuts, scars, etc.
Just an idea. But, as I said, it's already looking great.
Started playing with the SSS for the body. There are no color variations, no bump maps, etc. I also made the head slighlty bigger relative to the body. I made some tweaks to the body here and there, but nothing significant.
hmm, I'll take a look at some pictures and pay more attention to the abs and see what I find. Now that i combined both sides I can start worrying about too much symetry. In the mean time here is some update.
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