Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
cool youved got the main shape of the whole body, would look really great if you started pushing things out and giving abit of detail soo things are noticeable instead of just smoothed out ...
No, I won't use cloth. I'm just working on a sketch. I'll post it in the next days I did not really thought about modeling just, what you'll be able to see. ^^
The mouth is opened, because I thought he would have a better expression. And as I sad he doesn't need more detail because under the armor he'll wear clothes. You'll se only the arms and the legs.
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