Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 61 03-04-2007 , 12:14 PM
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Thx everyone user added image I'm not going to school today, so there shall be a large update (i hope user added image)

Here's what i made so far on the this building that's in the middle...

Here's the render i made last night, i went to bed really early, i had to get some sleep, but tonight i'm gonna stay awake and work....

https://img81.imageshack.us/img81/729...st02qp8.th.jpg

and here's a new one, with fixed rail (is it called rail? the thing that is on both sides of stairs that u can grab and that prevents you from falling down? user added image)
I like this render, look rather cool user added image

https://img297.imageshack.us/img297/5...st03oa6.th.jpg

# 62 04-04-2007 , 01:53 AM
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Your work definitely deserves two thumbs up. No crits here.


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 63 04-04-2007 , 03:30 AM
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so here's the update... finished this hell of a building.. well. it aint 100% done, needs few more parts on the top, and it;s shape will be more defined when i add cable-car and a zeppelin, but here it is for now:

First render without water, raytracer cant do my reflections any more... i'll have to find a better solution... I have few good tips from Goxymaster, i'll try to fix it soon:

https://img213.imageshack.us/img213/2...st04yn8.th.jpg

On this render bricks aren't rendered because i had my proxy model visible user added image


And this is the explanation why i've been working on this all day, why Max crashed about 20 times because of lack of memory and why attaching 6000 primitives together took 45 minutes

Closeups:

Brick wall down bellow:

https://img224.imageshack.us/img224/2...st05yg8.th.jpg

And helium container on the top user added image

https://img206.imageshack.us/img206/7...st06nm0.th.jpg

Detailed as usual user added image i have 6000 rivets on it, and i need to convert them all to 1 object instead of 6000... it took 45 minutes user added image

But it's fine now user added image user added image

Now on to the next part - the Zepp user added image


Last edited by 3dM@niak; 04-04-2007 at 03:38 AM.
# 64 04-04-2007 , 10:20 PM
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# 65 05-04-2007 , 08:14 PM
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# 66 05-04-2007 , 08:33 PM
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Your screen name "3dM@niak" definitely suites you.


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 67 05-04-2007 , 08:35 PM
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# 68 05-04-2007 , 10:14 PM
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# 69 06-04-2007 , 07:13 AM
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awesome modelling user added image

# 70 07-04-2007 , 03:14 PM
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the modeling for this entire project has been absolutely sickening... i can only hope that the speculation that a second party (in the competition) takes over for the texturing in the second portion was misleading, because i know (even though i'm not a part of this competition) that i would NEVER want to take on your monstrous perfection of a model (oh hell, ENTIRE SCENE!!!) as a way to be graded for a prize... no offense, it is definitely awe-inspiring, but damn man... the details alone would cause even the absolute pros from the forum to tremble (or even perhaps faint?) at the magnitude of work they have before them.

either way though, an awesome job thus far, and i can't wait to see more.

(oh, and yay 1000 posts for meeeeeeeeeeee! *grin*)


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# 71 08-04-2007 , 11:09 PM
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# 72 09-04-2007 , 07:51 AM
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# 73 10-04-2007 , 05:38 AM
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# 74 10-04-2007 , 06:10 AM
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cool stuff, man. user added image Let's see a composition!

# 75 13-04-2007 , 10:01 PM
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Very nice 3dm@niak! Best of Luck!

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