This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
and here's a new one, with fixed rail (is it called rail? the thing that is on both sides of stairs that u can grab and that prevents you from falling down? )
I like this render, look rather cool
so here's the update... finished this hell of a building.. well. it aint 100% done, needs few more parts on the top, and it;s shape will be more defined when i add cable-car and a zeppelin, but here it is for now:
First render without water, raytracer cant do my reflections any more... i'll have to find a better solution... I have few good tips from Goxymaster, i'll try to fix it soon:
On this render bricks aren't rendered because i had my proxy model visible
And this is the explanation why i've been working on this all day, why Max crashed about 20 times because of lack of memory and why attaching 6000 primitives together took 45 minutes
the modeling for this entire project has been absolutely sickening... i can only hope that the speculation that a second party (in the competition) takes over for the texturing in the second portion was misleading, because i know (even though i'm not a part of this competition) that i would NEVER want to take on your monstrous perfection of a model (oh hell, ENTIRE SCENE!!!) as a way to be graded for a prize... no offense, it is definitely awe-inspiring, but damn man... the details alone would cause even the absolute pros from the forum to tremble (or even perhaps faint?) at the magnitude of work they have before them.
either way though, an awesome job thus far, and i can't wait to see more.
(oh, and yay 1000 posts for meeeeeeeeeeee! *grin*)
Here's an update
i set up Mental Ray daylight system...
I'm working on train station, (u can see it's start on render No 2), I have yet to build 2 more buildings and to make connecting pipes
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