This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
i did a render of it in a parking lot which required the rotaion of the zonda and smoothing it i didnt click freeze transformations but it did it anyways for some reason so im either starting it over or figuring out how to rotate it back to how it was:angery: :headbang: :headbang: :headbang:
in the meantime ive been working on a veyron for about 2 hrs now... so far i like it c&c please
I gotta be honest. The smoothing looks horrible. Your wires have mistakes in them. From that I can see that you will have problems modeling it. For advice, I would say, you must break your car up into sections. Subdivide it, DONT SMOOTH!! Give it depth and convert back to polys.
well u dont always have to subD it because if you model it properly, a smooth will do the trick look at mines or youngs cars.. Personally, using subD sucks cause
1- using sub d creases suck for good corners and if u model it so that u dont need to use subd creases, then the smooth will do the same thing
2 - u have to save another file cause once u turn ur sub d to polys for a final version, u cant get it back where as a smooth, u can set the itts. back to 0 and it will be back at its base mode.
Its commin a long acid. cars arent easy esp your first car. id say focus on keeping your mesh evenly spread out and start with 1 part until u get it where u want. start with ahood, work on it until its how u want it and then move onto the next part using extrude or whatever method u do because if you have the mesh modeled properly for 1 part, it makes doing the next part 10 times easier. I can say ur bugatti looks way beter then the zhonda so just keep at it, its comming a long and in no time, it will be looking floawless
also, im lookin at ur taililghts and its a bit bumpy because of the tris. what i usually do is for a circle is, u only need a 10 sided or 8 sided cylinder. i usually use 8 sided ones. once i get my cylinder, i push it through the mesh and then take my split poly tool and cut out where each edge on the cylinder is so that u will have a 8 sided cylinder on ur mesh. then try to make quads with ur mesh outta it. sometimes u might have to add a row or column but it works perfect. i will make a simple pdf with images tonight to show you what im talking about
Here you go as promised. This is how i make my cutouts which in my opinion is more efficient then booleans and cleaners. you will also get less bumpers. Inside this zip file is images and a text file. the text file is instructions 1-19 so just match #1 from the txt file with 1.jpeg, 2 with 2.jpeg etc......
cool thanks man, i havent taken a screenshot yet but i cleaned up a lot of the mesh and did a little further refinement ill post that tommorow when i wake up
BTW woudl the same method be used for the headlights cause im have major probs with them too
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