I just posted the composites.Originally posted by gster123
Are you going for a composition for this?
Whats the lighting set up that youve used?
Ah! How would I do that? Just pop an image plane with the final image over the cockpit?Originally posted by gster123
Because at the moment I dont think that your lighting is matching the environment, also theres no reflection form the glass in the cockpit, it looks like the same render but a different backgorund.
Where would I put the fog?Originally posted by lealar
Hooo, flying now so cool men. Maybe put some fog? Just I think.
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Thanks for the links, Steve! I'll post again when I'm done reading them. Yeah, I'm going to change the lighting, but for now, I just want know which background will look better.Originally posted by gster123
To compositie it you would have to try to match the lighting form the picture your using, look at where there are light spots/highlights/shadows on the clouds, is it direct sunlight or diffusing through clouds, all will make a difference.
Its a bit hard with just a sky background but you can get an overall idea of the lighting colours/direction etc.
What you could do is make an environment for the cockpit/spitfire to refelect using the background of the pic as the environment/ or add it to a plane to reflect.
You could use the backgorund as an image plane with fast renders on a low setting to get the overall lighting set up before cranking up the render settings and rendering in layers to give you much greater control.
these might help to explain it a bit better
https://studiolab.io.tudelft.nl/compv...g/compositing/
https://www.andrew-whitehurst.net/fx_light.html
https://www.thegnomonworkshop.com/tut...es_layers.html
Hey gster, I switched on the alpha option in mr, but nothing happened. I even changed the glass to a blinn (which looks better BTW), but that didn't fix it either.Originally posted by gster123
I pretty much use Blinns for everything, although mental ray has some good built in meterials.
Your not getting an alpha as you need to switch it on in the mental ray tab, its under custom entities and you need to check pass surface to alpha (or something like that)
Also your spitfire looks quite reflective, turn it down, there quite dull with only slight spec highlights when the lights hitting them.
You might want to look into adding some fresnell effect to the cockpit/body, to crank the highlights to the edges of the model
Dielectric materials can make good glass materials at times. But if you use it the wrong way it can really look like crap. Very nice spitfire btw.Originally posted by Jr.Who
Although, ever since I turned on mr, the glass doesn't have an alpha now. I'm using a Phong E for the glass, does anyone know of a better material for it? Here's how it's set up:
Thanks! I tried the dielectric and it did turn out like crap, lol. :pOriginally posted by AnthonyCg
Dielectric materials can make good glass materials at times. But if you use it the wrong way it can really look like crap. Very nice spitfire btw.