Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 61 29-02-2008 , 04:15 AM
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Cheers,

No renders until I finish the rest off I'm afraid.

Gio


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# 62 29-02-2008 , 04:32 AM
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Thought that might be the case dude!


"No pressure, no diamonds" Thomas Carlyle
# 63 29-02-2008 , 05:17 AM
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Gonna go back to finishing off the body now as I have found that the uv problem I was having before with zmapper create crappy normal maps when using UV groups is a bug with Zbrush 3. It works fine in Zbrush2, So I will swap between both of them to get it done.

So be warned, if you use UV space like this
user added image

to make use of UV groups in Zbrush, you may get normal maps that look like this

user added image

Which is not ideal.

If anyone knows of an update/work around to resolve this without having to go between ZB2 and ZB3 let please say.

Cheers

Gio


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# 64 01-03-2008 , 12:15 AM
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Okay, just starting on her shoes

something like this prob
user added image

here's a start

user added image

Cheers

Gio


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# 65 01-03-2008 , 02:36 AM
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Dude

small tip, build the heels etc separately, it will save you a whole load of crap later and will look better too...

Jay

# 66 02-03-2008 , 10:20 AM
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Wooo good work G, absolutly nice and uv map very clean!

user added image

# 67 02-03-2008 , 09:18 PM
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Cheers lealar,

Managed to borrow a shoe from a lady friend to help with this so here's an update. Gonna keep the mesh simple and put the rest of the detail in with normal maps as I won't be going in close.

user added image
Cheers

Gio


Gio

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# 68 03-03-2008 , 09:19 PM
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Ok just a quick update haven't had much time recently.

user added image
user added image
Med res shoe with normal map, will re-model the feet to fit high heels next

Cheers

Gio


Gio

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# 69 04-03-2008 , 09:32 AM
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You can do everything mate. Really nice shoes simply and clean, are you going to make the brand? haha...

Cheers!

user added image

# 70 04-03-2008 , 10:53 AM
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Hey G

Just a small comment really, I dont think the shoes are benefiting from a normal map. You may as well have just cut in one or two extra loops to get a sole line and then be done with it.

Sorry dude I just cant see the benefit here, I just feel you may have wasted a little bit of time for something that doesnt notice a great deal...and wont be seen

Cheers for now
Jay

# 71 04-03-2008 , 03:14 PM
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Lealar: Cheers

Jay: the point is that I won't use the map in most shots, if I go close enough that I can see the seam, then I apply the map.

cheers

Gio


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# 72 04-03-2008 , 06:05 PM
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Indeed, and I understand that concept entirely but, Im just not seeing the advantage on this piece dude, It looks fine without the NM and the difference is not really if at all noticeable with it applied.

No matter, carry on....

I'll be in touch later...

Jay

# 73 04-03-2008 , 11:09 PM
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good job gio - those shoes look great - and the figure is coming along nicely. user added image

# 74 09-03-2008 , 07:56 AM
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Hey, sorry no update for a while but been busy with other stuff.

Just wanted to say that I believe a solution for the multi uv zmapper problem is to use a group split on the model before you go into Zmapper. I haven't tried it myself yet but thought I would mention it anyway. Although if you do just exprt the maps and not the tool as I found it affected the scale.

I will post proper update soon

Gio


Gio

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# 75 09-03-2008 , 11:06 AM
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Ok, just a little update.

Just quickly got the hand textured this afternoon, nearly done with colour and then create details for normal after.

user added image
user added image

Cheers

Gio


Gio

Creator of The Talos Project

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