This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
John, thanks for that.., amazing, i had imagined years of prep, ect.., but its great to know with some research one can tackle a big job like that. parliament house sounds amazing.., not sure what it looks like but i can imagine it was built before the .., errr.., post modern days and would have some great repetition of pattern ect.
anyway, by the time i finish this it will put me in good stead to tackle a few buildings i have in books.., just joking about post modern.., there some incredible airports built post modern but the fact there id no pattern or little repetition makes them a huge job. is there a way to get planes for these things or did you just do searches and such.., looking for good referance.
any suggestions??? or do i start the dome again.., all i did was move some verts to try and get the shape.., merged some so the extrusion would work correctly
It is difficult to see what is going on with your dome render, i would try softening the normals though as a start.
Maybe you could do a closer render or wireframe so we can have a closer look at the problem.
scrub the last few posts.., i started again because it was obviously faster and it was something i did that is causing this render issue. may have been i didnt delete the duplicate when preping for the spire thing.
no smoothing yet.., i dont really like to until th render.., actually i might run a mel script through it so i dont have to use smooth.., im a little phobic of it.
in the render globals.., at college some of the boys never use smooth.., some geo is too dense and the machines slow down (much much MUCH better modellers than me ).., ect.., they run a couple of mel scripts into the render globals.., give me a day or so and ill get back with the details and the script
It might be a script that does some conversions to save on RAM etc when rendering, such as baking procedural textures in to maps, making them BOT files etc etc to help maya out. But I cant really see what they do to make it "smoother" without smoothing it in some way, (normal softening, subdiv approximation etc etc)
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