This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Hi THX1138
Thanks for you comments, At the moment metal ray but that might change as maya hair renders better in maya software, but I think I could uses both and bring together in photoshop..dave
Edit: THX1138 how is the texture colour looking to you, I trust you eye.......dave
I think the color and design look pretty good; however, I recommended learning the mentalray fast skin shader. Go to .thegnomonworkshop.com and register. This link takes you to page 2 of the free tutorials where they have a couple on the mentalray fast skin shader.
Check out how Alex Alvarez set up his scene with the lights , HDRI etc.. I'm watching those tuts right now and learning ...
So if you learn something share it in few word
Trying to get to grips with the fast skin shader, had a tutorial that said map into the diffuse overall colour but for me this did not work wasted a lot of time trying to get it to work. In the end mapped texture into diffuse colour and epidermal scatter colour and changed the lights around as suggested. Any comments would be greatful as I think I have looked at this for to long.........dave
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