Well, the rubik-cube planet idea came to me after watching Cube2 Hypercube. Next chapter I'm writing will focus on that so I need to figure out if I can make a room with 2 areas of gravity.PixalZA: That's some great information and very much appreciated. I'll try and implement those suggestions within the next day or two. I can't wait!
Chavfister: Thank you so much for the help! I think unreal uses c# or C++ but I think udk might only give you access to java stuff but not sure. I'll look into. I will probably do very little coding though, if any. I have two friends who are IT professionals and extremely good with java and c#, C++, and some others. I'm not sure how willing they will be to do any coding for this ds9 project though since it's just a temporary test/learning project. Since it's ds9, it's not really ours if you know what I mean.
SilverFeather: That's totally awesome of you for testing all that stuff out. I'm axious to play around with it now but only for fun. I think I might have had a once in a lifetime game idea that could potentially crank up the gaming industry up a notch but it doesn't have any special gravity requirements. But again, I still appreciate all the help and effort you've put into this. I'm glad it's for your own benefit too.
https://en.wikipedia.org/wiki/Phineas...on_(video_game)-Snipped paragraph about wii game-
Hmm, kind of like the counterpart of what I'm doing with the cube. And with further experiments... I'd say that if I'd animate this, I'll get sick X_X The way one can walk according to what room they enter is kind of causing dizziness X))) So far I have plain rooms in it, using them as reference for the chapter so no need to decorate / add stuff for now. It's the mechanism of a giant rubik cube planet that I'm after and it seems interesting.My son just got a game called Phineas and Ferb for the wii. There's a level in the game that does the unusual gravity thing. You're inside some kind of machine but your walking on the outer walls. Your head is toward the center of the screen and your feet are toward the outer part of your screen, no matter where you're at. You can jump and run but you're always facing the right way. I googled to see what engine they used but I didn't find anything. I didn't look very hard though.
Anyway, if anyone has been expecting updates on this project, my computer's fried and will be buying a new computer, just not sure when. Fortunately, I keep a copy of all my files on an external hard drive so I havn't lost anything other than my computer. This time I'll be getting a super nice computer that can handle big scenes.