Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I want to put a real skin map on her but right now it's just a blinn with a peachy color to give an idea - also working with the blinn makes it easier to see bumps and aberations on the surface because it's shiny.
Then I've been toying with what to do to make some sort of horrible wraith skeleton coming out of her - I think I don't have the time to model an entire skeleton at the same level as the body so maybe what I'll do is make a copy of the body and warp it with Artizan to be this demonic shape - then I can animate the morph as well if I want.
Check out the subsurfacescattering on my tongue...
Oooh, sounds good... you should model stuff like large spikes of wood (totally unfinished, splinteres and all) right through her shoulder blade and stuff.. always looks gruesome.
"I should call you sugar maple tree cause i'd totally tap that" haha
GREAT work on the breast and the side of the cheast.. good under the arms to... the sholders.. well to be honist.. man there always going to look funky in the bind pose !! least in my opinion.
the color boans.. the only problems I see with them, is that in the midle of each could be pushed down just a little. but there pritty good.. good neak.. the solder muscles conecting to the neak look a little hard..
Great job agin on the breat.. umm could the niple be a little bigger ??
Nice work man.
-I´d say check the collarbone area, seems to have something misfit, when smoothed you lose the ridge you have in the lowpoly, so she looks kinda flat in that point-
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is Off |
HTML code is Off