Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 61 19-04-2003 , 03:16 AM
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exilant work !!

# 62 19-04-2003 , 01:21 PM
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amazing work ....very pretty


Alpha Gamma Sygma.
# 63 19-04-2003 , 04:25 PM
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thank you very much Pony and Anita! Glad you like her - I'm pretty happy with how she's coming along myself - I'm learning tons. user added image


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
# 64 19-04-2003 , 04:59 PM
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Wow, looks like shes lubed up in oils user added image, great user added image.

no, but really.. the model is wonderful.. you look like you have proportions perfect, and the best use of polys user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 65 19-04-2003 , 05:04 PM
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thanks M!

I want to put a real skin map on her but right now it's just a blinn with a peachy color to give an idea - also working with the blinn makes it easier to see bumps and aberations on the surface because it's shiny.

Then I've been toying with what to do to make some sort of horrible wraith skeleton coming out of her - I think I don't have the time to model an entire skeleton at the same level as the body so maybe what I'll do is make a copy of the body and warp it with Artizan to be this demonic shape - then I can animate the morph as well if I want.


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
# 66 19-04-2003 , 05:22 PM
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Oooh, sounds good... you should model stuff like large spikes of wood (totally unfinished, splinteres and all) right through her shoulder blade and stuff.. always looks gruesome.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 67 20-04-2003 , 08:56 AM
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thanks for the ideas M - i guess i'll just have to let inspiration take it's course... user added image

to the update: whole lot of tweakin' goin' on...


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
# 68 20-04-2003 , 08:57 AM
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I'm working on the collarbones neck and upper arm area right now - I find it to be super difficult to get right. C & C appreciated.


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
# 69 20-04-2003 , 09:04 AM
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I guess to give C & C you'll find the wire frame helpful user added image


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
# 70 20-04-2003 , 09:10 AM
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GREAT work on the breast and the side of the cheast.. good under the arms to... the sholders.. well to be honist.. man there always going to look funky in the bind pose !! least in my opinion.
the color boans.. the only problems I see with them, is that in the midle of each could be pushed down just a little. but there pritty good.. good neak.. the solder muscles conecting to the neak look a little hard..

Great job agin on the breat.. umm could the niple be a little bigger ??

# 71 20-04-2003 , 09:11 AM
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oh just seen the wire frame. umm also at the end of the color bones, at the sholders.. thoughs could be lower..

# 72 20-04-2003 , 09:13 AM
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Nice work man.
-I´d say check the collarbone area, seems to have something misfit, when smoothed you lose the ridge you have in the lowpoly, so she looks kinda flat in that point-

# 73 20-04-2003 , 09:29 AM
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Thanks Pony and adldesigner - i'm on it! user added image


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
# 74 20-04-2003 , 09:59 AM
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okay I made a few tweaks - results here - thanks again Pony and adldesigner for the c & c - helps a lot to get another perspective user added image


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
# 75 20-04-2003 , 10:01 AM
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still open to more suggestions - but I'm going to go to sleep for the night - maybe work some more tomorrow - last render of the night - smoothed


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
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