Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 61 20-04-2003 , 01:38 AM
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and now 3

..

# 62 20-04-2003 , 01:54 AM
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Wow, looking wonderful! One thing though, just had to ask.. do you have a timer when your working in maya? (also, thats fast modelling man, you were born for it user added image).


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 63 20-04-2003 , 02:19 AM
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I'm writing down the time that I'm in maya..
thanks..

like right now i had to stop to minets ago, write down the time.. and put one of my kids in the corner for back talking . LOL

thanks M.

# 64 20-04-2003 , 03:07 AM
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now..

ok 1 houre 6 minets..
total time so fare
2 houres and 24 minets.

getting something to eat now..

# 65 20-04-2003 , 03:12 AM
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Really nice! Just the spine seems to be a bit too harsh down the middle of the body user added image. I try to model flawless in polys like you do there (with no noticable creases and such) but i just cant user added image. Great job.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 66 20-04-2003 , 03:16 AM
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thanks.. about the spine.. well I haven't even tweeked yet.. will get to it.. the spine was just inset becouse it was needed for combining the 2 halfs..

well we will see what we can do for you on your model, and creases..

# 67 20-04-2003 , 07:51 AM
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great battle guys!! looking great!

# 68 20-04-2003 , 08:12 AM
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WHOA!!! :wow: Man you work faaast That's taken shape REALLY quickly! I now withdraw all I said about making the "toon hair" - you'll have enough time left to mess about will using curves at this rate user added image ! *Gulp* I gotta start to work faster now!

I've attatched the legs to the body on my critter (all still in low poly), added eyelids, made a temp eye texture and installed nostrils in the head. I've still gotta attatch the head, add a dangly flap of throat skin, and then fine tune everything (will take AAAGES!) before I can say that I've finished modelling. I'll post an updated pic in a couple of hours.


Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP
# 69 20-04-2003 , 08:13 AM
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next..

ok this was done a while ago..
the time up to this render was a nother houre and 33 minets..
for a total of 3 houres and 54minets..

couldn't post it becouse I lost net for a while..

# 70 20-04-2003 , 08:14 AM
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Thanks Keven !!

though I would like to know why it dosn't look like her hoofs are on the ground witch they are.. just something GI-Joe couses.. any ideas how to fix that ??

# 71 20-04-2003 , 08:17 AM
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LOL JB don't brake anything man.. relax.. you got time !! yours sounds like its shapping up nicely .. looking forward to the update with the eyes..

I'm having some problems with the uper body and face..well not exactly problems.. just more tweeking than I should be doing..

# 72 20-04-2003 , 08:54 AM
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Whoa Pony, you´re a very fast and efficient modeller. At this speed you might even rig her.

Looking mighty good bud.

As of JB´s entry, I find it cute. user added image (So my money is going with that one)
Work on it though, or Pony will stampede you from here to .. Pluto.

# 73 20-04-2003 , 11:45 AM
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Thanx for your vote of confidence Adl user added image

Here's an update - All limbs are attatched (except the eyelids - which aren't really "limbs" user added image ).

So now I'm ready for the fine tuning and a bit more detail in places - which will hopefully make the worst case scenario only being stampeded to Mars not Pluto user added image user added image .


Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP
# 74 21-04-2003 , 12:01 AM
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JB looks great. you did great attaching the legs it looks like. Looks almost ready..

# 75 21-04-2003 , 12:04 AM
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OH yeah. M, you didn't mention this but were not going to have to have just one final render in this tournament right ??

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