Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 61 08-07-2003 , 08:52 PM
Kevin
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just out of interest whats the poly count when converted??

mine would struggle as i have to keep a low mesh of my pc cant handle it user added image

# 62 08-07-2003 , 09:00 PM
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Lol, once i found this small bee made by tariqrf in one of the old tournaments.. i realised that your mesh really isnt that dense! One thing though i do suggest is that you go over your model, and really start to choose large areas.. and delete all of the edges in that flat area, its a technique that really is useful.. you could probably lower the polycount a lot.. then you can smooth it when you wish to render it off user added image.. works better that way

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Last edited by M; 08-07-2003 at 10:15 PM.
# 63 08-07-2003 , 09:09 PM
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Um...hate to bust ur guyses bubbles but....the poly count is 0. Thats right, 0. Its all NURBS, my dear friends. It runs fine on my P4 2.5gig and 512DDR ram machine user added image


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# 64 08-07-2003 , 09:33 PM
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LMAO ... saw that coming. user added image

# 65 08-07-2003 , 09:59 PM
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But if you converted that to polys the mesh would still look like that because of all the isoparms right? And does render time alter if its nurbs or polys? Those are just things im wondering. Anyways, not dissin the car buddy... the cars great.. just it does look like its a bit dense.. then again i havent made a car with nurbs.


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 66 08-07-2003 , 10:02 PM
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Yea, take a look at Forumsnoboarders Honda CRX. His mesh is just as bad/dense as mine is, and his is in NURBS too. Not sure what renders quicker, polys or nurbs. Ill have to experiment on it. user added image


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# 67 08-07-2003 , 10:23 PM
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Heres a small, small progress pic on the Skyline.

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# 68 08-07-2003 , 10:31 PM
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WURD!!!!

here is a paint update.. what should it be? Black or Grey?

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Note: The black one was rendered out with GI_joe

I think the black one looks my sleek.

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-- Why is it snowing rain --
AIM: SnowboarderCF
# 69 08-07-2003 , 10:39 PM
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Id say go with the gray. When its gray, you can see more of the detail on it. Plus, my RX7 is already black :p


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# 70 08-07-2003 , 10:42 PM
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i say grey too....besides being able to see more details, its easier to see the windows. With the black one it kinda blends together.


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# 71 08-07-2003 , 11:21 PM
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I-Iybrid how did you stitch the curves together ?


Sorry but my english is very poor !
MaY ThE FoRcE Be WiTh YoU !
# 72 08-07-2003 , 11:46 PM
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and maybe you could start the anim in a carpark no?


Sorry but my english is very poor !
MaY ThE FoRcE Be WiTh YoU !
# 73 08-07-2003 , 11:51 PM
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Not sure what you mean by "stitch curves together", but I just attach them and cut/detach them as I need to. What I basically do is start off of one curve, then build around the car, off of the other curves. Then to get the surface(s), I just birail. user added image


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# 74 09-07-2003 , 12:07 AM
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Here is a headlight update.. just need to get chrome working.. and for some reason.. part of the headlight is glowing.. lol.. must be the light.

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# 75 09-07-2003 , 12:11 AM
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I love the bodykit you have on that thing. user added image Is it custom, or what company makes it? Wings West?


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