Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
whoa very nice tweek . you see the wave that you have that has been extruded inwards? You may just want to select the top faces and then just smooth those around the area of that wavy line.. that may make it look more rounded . Other than that, very nice.
"I should call you sugar maple tree cause i'd totally tap that" haha
Oh, Cool. And another thing. I know you will change the textures at the end, but it would help to make the snout texture a little shorter on the bottom, kinda like this....
Drknow, i mostly posted this just to let you know that its nothing you can figure out that easy.. there are a few other noobie entries that are also looking amazing. This month is going to be a challenge for noobie and normal .
"I should call you sugar maple tree cause i'd totally tap that" haha
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