This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
very nice : ) i noticed you have some triangles in there..is that a problem when it comes to smoothing? ive always heard that it adds more complexity to the mesh
Ya i have a few tri's.. but it shouldn't hurt the mesh.. its ok to have a few in a model... I'll clean it up a bit more before the end also. Its important to trya dn keep as many quads as you can but sometimes you need s few to get the shape you need...
I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)
in the past ive had what i thought was a clean mesh, all quads..but when it was smoothed it turned into a mess...do you know why something like that would happen?
awesome model Kurt!
Love the model! from here it looks like it has got the perfect porportions! really nice to see such a high poly model..
done a great job sofar!
hope to see more
later man
Originally posted by Rubberkidney in the past ive had what i thought was a clean mesh, all quads..but when it was smoothed it turned into a mess...do you know why something like that would happen?
Maybe some of the vertices aren't connected?
Just a thought.
- S
Stefan Doverud
<a href="https://www.doverud.com/">www.doverud.com</a>
I think you should make the nose more short because if this animal stands then his nose is on the ground when he doesnt hold it up....(bad english i know)
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