This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Hey dude!
Nice model that has simplicity and character. I hope you are gonna animate the little critter! I want to see the propella going hard out while he overs or whatever. Your lighting is very slick too.
Cool!
<font size=3 face=arial color=blue>S U R F E R M C D </font><br>
<font size=2 face=arial color=blue>www.winteractiv.com</font>
Kurt:
I think its the environment I have made, that makes the metal work. I have spent some time making my environment work for design visualisation and I can put almost any object in it and it will look good ..
13uRneR:
Thanks for the offer, it would be frame by frame, but I havn't had time to make any animation yet - but if I get the time for it, I will remember you.
Also if I am going to make an animation, I will render it in much lower resolution, so I hope there will be no problems.
mayakid14:
Yes, its per frame and per PC at 800x600, mental Ray FG, samples 1 & 3 on P4 3ghz
Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is Off |
HTML code is Off