This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hey dude!
Nice model that has simplicity and character. I hope you are gonna animate the little critter! I want to see the propella going hard out while he overs or whatever. Your lighting is very slick too.
Cool!
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Kurt:
I think its the environment I have made, that makes the metal work. I have spent some time making my environment work for design visualisation and I can put almost any object in it and it will look good ..
13uRneR:
Thanks for the offer, it would be frame by frame, but I havn't had time to make any animation yet - but if I get the time for it, I will remember you.
Also if I am going to make an animation, I will render it in much lower resolution, so I hope there will be no problems.
mayakid14:
Yes, its per frame and per PC at 800x600, mental Ray FG, samples 1 & 3 on P4 3ghz
Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
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