Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
ok been reshaping in certain areas. needed balancing up.Also needs smoothing some more. heres the filter finished too. i have tweaked my shaders tryin for a better plastic look too!
A problem ive noticed is some large pixel like squares on this pic near the wheel and in a couple of other places too?
anyone know what this is?
If it's a nurbs wheel, up the tesselation. If it's a Mental Ray problem, up the anti-aliasing samples ( Min / Max). Of course these are just guesses aswell.
lol thanks Cris, and everyone one else.
been updating my plastic with a small bumpmap on it looks better and added a few more logos post up a render soonish to show ya.
hi what do u mean by a high res pic?
wireframe would show where i smoothed.
or do u mean a pic of the actual model.
just let me know and ill sort it for ya.
Nice Going on the New Model Magicsy. On the square/jagged edge.. This is just a guess, but it could be a setting in mental ray. I'd try the default production quality settings.. then add final gather. You might also check to see the filter type.. I'd use Gaussian, its the slowest but the best. Hope this helps...
Well, I was asking for the high res pic for the jagged reason thing. Sometimes that happens when you subdivide a lot and then smooth. I think the term is like 'loose vertices' or something along those lines. So if you can, check the poly count and stuff for it and see how high it is.
this render has min 2, max 4 anti aliasing
also 1024 final gather rays.
so yea i upped them all from the last render.
used hdri and a light with zero intensity for the final gather.
also lowered the irradiance in mental ray. been reading some good tuts
the final piece wont be so reflective and the grey plastic will be lighter in colour.
starting to make a simple wall for the scene (just something to make it more realistic.
thanks for all ure comments and help so far guys as u can see from my joined date i aint been using maya for long im really proud of my work so far and its thanks to u and this site.
So heres one for u all
Cheers
Simon.
p.s sorry if the image is large the file is small.
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