This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
armor looks alright but i bet you could make it more defined i reckon.. i also reckon you should of atleast detailed the body abit since you can still see it but its up too you
i love the big render picture alot ... are you going to make a helmet for him aswell?
also i reckon this model would look too good to be true if you textured the warrior(if you can :p) and made them armor in like shingy silver... phaowr!
This looks really good.
I wouldn't worry so much about the head because alot of detail wont show cause of the size of the model. I'd also be carefull about the guys fingers... maybe have them in a fist so they dont fall of?
Just a suggestion, keep it up
"If Less is more then think how much more more would be..."
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