1) There is no need to model the snakes to a photo-like finnish as you`ll never see them in that great detail. Also yet to step into zbrush to add any form of detail.Originally posted by goksimaster
I don't like the snakes you should fined some reference.
And shirnk them they are to fat. The more snake you add the better
2) I did use photo referenceOriginally posted by tweetytunes
think i`m going to get everything built then wory about the finner detail
Yer it is off but I was working off these imagesOriginally posted by
j5ive
The tip of the tail looks off (the rattle)
hay thx man that did the job. the model had no uv information on it and thats way it kept crashing maya. useing the autoguv also aload me to get it back into maya as well. Also thx to the other for the zbrush replys.Originally posted by SpaceGoat
You could have just done a quick auto UV or use Zbrushes AutoGUV tiles feature which nicely puts every polygon in a neat grid.
you know what man you r right. At first I thought nar this dude is wrong, but trying to put cloths on her is when I start to lose the interest in this model.Originally posted by THX1138
Hmmm, the He-Man refference just isn't doing her justice in my opinion with on. She is allready a half snake, why put a snake head-piece on her? I like your earlier vesrion better..
Thats an old head. Made it a couple of years ago. I just use it to test stuff on when needed. I only added the snake like hair to it.Originally posted by Mr. Terminator:A whole head, just to show him, what you mean? Not too much work? But it looks good
No problem tweet.Originally posted by tweetytunes:you know what man, your right. At first I thought; nah, this dude is wrong, but trying to put cloths on her is when I started to lose the interest in this model.
Also Thx for taking the time to make the image 4 me.
just one problem with it - the hairs going back, snakes need to go forward.