This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
and finally make some cool bump for her clothes(I think so).. so this is what I came with ( A friend of my help me with some photoshop plugins, and some advice over the msn.. lol)
Well this is the motorcycle for my character, I havent post it but it was finished like for 2 months now, but just havent post it like I say before.
( Cant render the girl and the motorcycle together because maya runs out of memory while rendering so... HELP!! )
just do render layers and composite. render her on the bike then the bike using alphas for both and the put them together in photoshop or something like that.
I like it a lot, esp the metal material. From top to bottom in you diagram, what is each component (can see the bump and colour for example... what are the others)?
Yes wokendreams im going to try something like that.. like puting on her like a backdrop material all black, and then the bike, but dont know if it would render because I have import for example the bike and then HIDE the girl, and the same, dont render. But I would try that thing like backdrop material to see what happends.
Thanks gubar, but i dont understand well what you are asking me.. lol. Well the metal of the moto has also a ramp with a lot of colors conected with a sampler info, and this ramp is on top of my red color of the bike, but has little opacity, also a image mapped to the reflection, also the reflectivity has a sampler info. Sampler info is used to create that fresnel effect.
leonlabyk, thanks for the help, and the coments, I will try to render this somehow.
Also working on the city, here are some renders, but as you will guess, cant render the bike there or the girl
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