Maya 2020 fundamentals - modelling the real world
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# 76 14-05-2007 , 05:20 PM
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here is some update 10x for the lamp shader .. how i can make those light that u mention .. i try some things but it doesen't work well ... some tips ? user added image user added image Yeah soon i will make boomBox user added image

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# 77 14-05-2007 , 07:04 PM
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sorry i was tired and slacked off, it took a while to make and also make all the pictures so this should help, best I can do


add blinn, condition node and samplerinfo node to hypershade

drop the samlper node onto the condition1 node.., connect the 'flippped normal' to 'first term' in the connection editor

create a solid fractile and adjust the colours, in my place it was orange via 'colour gain'(outside of lamp)

create a ramp and make it white (inside)

double click on the condition node and then select the fractile midddle click on it and drag it to the AE (condition node) to 'if true.'


do the same with the ramp but drag it to 'if false.'

drop the condition node on the blinn (it will change colour to orange)

thats a double sided shader (connect the blinn to the lamp and render) but to go a bit further to illuminate

add another condition node

shift and middle click on the samplerinfo and drop it on the new condition node to bring up the connection editor and do the same as before; 'flipped nprmal' to the 'first term'


the second condition node controls the glow; drop the second condition node onto the blinn and connect the 'outcolour'[expand]/red (condition2) to 'glowintensity' (blinn)

control the glow with the 'if true ' and 'if false' in the AE (condition node 2); 'if true' controls the outer glow', 'if false' controls the inner glow' (first check box, left hand side)


oh, that boom box:blush:


take it easy and life will be easy

Last edited by mirek03; 15-05-2007 at 02:44 AM.
# 78 15-05-2007 , 02:14 AM
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Scenes getting better each post. The scenes got a good atmosphere to it, are you going to composite it and maybe add some background-backdrop?
Cheers, mark

# 79 15-05-2007 , 03:21 AM
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yeah i will texture it add background ... then animate user added image it will took me a lot of time coz i work only 2-3 days per week but thats the time i have for now with this school :headbang: :headbang: :p

# 80 15-05-2007 , 04:27 AM
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you going to try those lights?? they work, thats note for note, any trouble let me know.., if not, no probs,l at least I learnt something user added image

the only trouble i can see is you have to middle mouse button and drop straight from the hypershade to the AE, dont know if you knew it poss?? thats for connecting the ramp and blinn to the 'true ' and 'false' of the condition node.


take it easy and life will be easy
# 81 15-05-2007 , 04:41 AM
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Here are the shader network

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# 82 15-05-2007 , 04:43 AM
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what do you need to know from here, and put some colour on the fractil unless that how you want it


take it easy and life will be easy

Last edited by mirek03; 15-05-2007 at 04:47 AM.
# 83 15-05-2007 , 04:48 AM
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here is the lamp render. I need to play with tru and fouls values to make it better :blush:

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# 84 15-05-2007 , 04:50 AM
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is it working?


take it easy and life will be easy
# 85 15-05-2007 , 04:51 AM
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outer glow is controlled by colour if true

inner glow is controlled by colour if false

condition 2


take it easy and life will be easy
# 86 15-05-2007 , 04:52 AM
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I play with the values of spot light but i really don't like the effect i get ... any tips of getting more realistic light ? The thing i don't like is the light make a circle it's too perfect and it does't look realistic

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# 87 15-05-2007 , 04:53 AM
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Originally posted by mirek03
is it working?

yeah it's working user added image but i have to study now so i will continue tonight cya till then and if u can give some tips about the spot light will be :attn:

# 88 15-05-2007 , 04:59 AM
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i have to do the same, too much time on maya already user added image

catch you soon, got a lot to do until sunday, have to act in a pop clip on sat and so have to practice ?? but Ill try and get some instructions ready, manly its just mapping a spot light with the cone angle set to around 170-175 and scaled to fit in the lamp. the map will bring down the intensity quite a lot, I have forgotten which drop[ off settings to use, play around with that, map the colour of the spot light with a render of the street or something, it will give it a bit of glow, but now im wondering if thats the correct way to go with this one?? try it anyway, put some fog in the beam.

user added image


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# 89 16-05-2007 , 02:47 PM
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small updates any comments will be :bow:

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# 90 17-05-2007 , 09:38 PM
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you need to control that spot, I just finished the video clip (look for me on MTV user added image band 'the cops' song 'the message, me.., the cowboy user added image ) and am tired, I'll make you a tut of how to control the distance and intensity (and map the colour node of the spotlight) from the graph editor. but give me a day or two,, do you want it?? I dont want to do it if you dont want it user added image but I dont mind the practice if you do user added image

M user added image


take it easy and life will be easy
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