Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 76 18-04-2007 , 10:05 PM
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n...Cloth...sims...killing...computer...:headbang:

Don't worry, I am aware of the "x" shape that appears to be bulging out; that is due to how low-poly my pillow is, and it's keeping its form. I will clean that up shortly.

I have both a "pillow" geometry and a "pillowcase" geometry with their own individual settings interacting with one another. The pillowcase has some negative pressure so it "sucks in" and hugs the pillow, while the pillow has some positive pressure, so it attempts to "fill out" the pillowcase, and tries to refrain from looking like some of the uber-skinny models that have been getting notoriety as of late...just without corsets...

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Last edited by severinianthony; 18-04-2007 at 10:14 PM.
# 77 18-04-2007 , 11:19 PM
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# 78 18-04-2007 , 11:19 PM
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Thanks jsprogg. My only reference was my bedroom door. I placed the hinges accordingly. But, it is an old house so it doesn't surprise if it's not the norm. I'll check it out...thanks.


Don't be satisfied with what you can do but rather strive to do the things you can't do!
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# 79 18-04-2007 , 11:20 PM
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hey guys sorry, I've hardly had time for my computer between work, and things around the house (spring cleaning). I might just sit this one out and watch the progress, you guys are doing a pretty good job so far.

# 80 18-04-2007 , 11:25 PM
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Allright, let's have a vote:

A) Do the pillows, and then do the sheet so that the sheet drapes over the pillows.

or

B) Do the sheet, and then do the pillows, so that the pillows lay on top of the sheet.


# 81 18-04-2007 , 11:30 PM
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My wife votes pillows on top of the sheet. If it's not too much work, you could render both ways and see which way turns out better. I can't wait to learn cloth now.


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 82 18-04-2007 , 11:35 PM
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Heh...believe me, letting the sim run and generate the look is far more painful (time-wise) than rendering is :p

I'll try both after my Particle Effects homework is done rendering.


# 83 19-04-2007 , 12:52 AM
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I've rescaled the bed to fit properly with the scene...but here was the initial size of it in comparison to the scene...:lmao:

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# 84 19-04-2007 , 02:16 AM
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# 85 19-04-2007 , 05:00 AM
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Thsx jsprogg, RC and coldwave, we appreciate your comments!

Hey guys, Just got free...had a loonnng weekend! :-(

Am gonna chek the files...cant wait

will write again


Last edited by njon; 19-04-2007 at 05:19 AM.
# 86 19-04-2007 , 05:19 AM
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G'men,
pls check the mail.

:p

# 87 19-04-2007 , 06:02 AM
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After looking at the scene with the mattress and pillows, I'm wondering if I made the end units too small. Or is it too soon to really tell? What do you think?


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 88 19-04-2007 , 06:31 AM
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There werent any pillows in the ref image, so thinsg can look a lil different.
Gonna setup the camera and see if everything matches visually, if it does, great.
Either way not really a matter of much concern.

U've had quite action packed days.

Will KIT.

# 89 19-04-2007 , 06:40 AM
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There should be a camera named "Camera1" which I think is pretty closely matched to the image plane.

edit: Should give you a good place to start anyway.


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 90 19-04-2007 , 06:40 AM
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Got it!

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