hmm, i love the maxwell render of the room, just one question... how do you get it to bounce so evenly? when i render an interior, the light barely bounces at all and i need to raise the environment to 1000 in multilight for anything to start to happen, and by then, the directly lit things are WAY to bright.... got any advice?
Here was a maxwell render offer almost 16h more, and not good result. :headbang: have to stop here!:hug: System very slow.
Under this link can test your computer speed, my computer Benchmark is 76.18 https://www.benchwell.com/
I think next project will be use low polygon model try maxwell render again maybe fast.
Another one... This is a testing of low ploygon's models on maxwelll render 800*600, take me 5days to render(still some noises). Just like www.benchwell.com info need some power pc more. I think physics render engine will be next render engine for tomorrow.
Yeah 5days and much more problems no fix, just simply shades at on(I want to know environment render of speed). After this I will try other way to render still with maxwell and find some best way.
I also spotted that the wood texture is too low resolution closest to the camera.
I know indoors renders (closed spaces) takes a while to render. I rendered my living room on my old computer (XP2800+, 1 gb ram) and I was satisfied after about 100 hours.
I haven't rendered any rooms with my new one, Quad core and 4 GB ram, but when I did a measure it was over 5 times as fast - so probably around 20 hours should do.
thats a long time, even for maxwell. The max i leave a render is 24 hours........ is there any reason for the 800*600? because the size usually increases the render time by alot. Also, if you have multilight enabled, that increases the render time alot.
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