It is looking better ! Make a HDRI domain for the eye reflection and you can tweak the settings a bit more !
You need some red spots on your ears some SSS effect. That the light are coming through it a bit in depth..
Hi all
Not done much as playing with the sss shader had me pulling my hair out ( I dont have much as it is ) just showing a side veuw. coldwave will look into your suggestions and thanks ctbram for your comments, I have not textured all the way to the back of the head will fix. Need to sort out hair and a head dress...........dave
Thanks for your link NextDesign, but its not the modelling its the rendering in metal ray, coldwave did this devil girl in WIP that he implied that he used metal ray to render it, I looked at the sss shader link you once gave me but was not sure how to import the shaders into maya might have bean easyer than fast skin..............Dave
Hi all
I had to turn on the"use depth map shadow" to get the hair to look better but this affected the transparance of the eye any idears..........thanks dave
coldwave dont need that tut but thanks
Yes Dave I have to agree with OHT you've done very well and you have been using alot of Maya's tools, shaders, hair, plus the sculpting work.
I don't have a great interest in organic modeling lately and when I did nurbs was in fashion. At some point I will have to get into the maya to zbrush to maya organic workflow though.
Good work, keep it up.
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Thanks for your kind comments, Tom glad you like it. ctbram it would have been so easy for me to go into zbrush to get a better bump map but I set myself a task of only using maya and photoshop (I am left handed but only use a mouse in my right hand, need to get a tablet so as to use my left hand). THX1138 will try your suggestion on ray trace glad you liked the render....................little update..........dave
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