Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 76 30-06-2012 , 01:56 AM
EduSciVis-er
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Question: Sometimes when I'm navigating in Z, I'll get a copy of the tool on the canvas while still in edit mode. I think it has something to do with alt and clicking. It's quite amazing the number of functions the programmers have tied to alt, shift, ctrl, and left click.

Sorry, that wasn't a question. Why does this keep happening?

# 77 30-06-2012 , 02:49 AM
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It happens because it jumped out of edit mode. Just simply press ctrl-N to clear the canvas and draw your most recent mesh back.

# 78 30-06-2012 , 02:39 PM
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Yeah, but like I said, I'm still in edit mode and I get 2 copies, one on the canvas and one in edit mode. Is it a bug?

# 79 30-06-2012 , 03:20 PM
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Yeah, but like I said, I'm still in edit mode and I get 2 copies, one on the canvas and one in edit mode. Is it a bug?

Haven't used zbrush in a while but this would happen to me too, think it is reproduceable but can't quite remember what caused it. I'd just clear the canvas and re-draw the model.

# 80 30-06-2012 , 03:20 PM
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I think I know what you mean. I get it when I get quite a dense mesh, and I'm trying to work quite quickly when my computer is starting to struggle. My ztool will drop to the canvas and I'll get a duplicate still in edit mode, same scale. I think there is a 'quick click' command in z, which I always think is slightly odd, I.e 'quick click in the canvas', so whenever this annoyance happens to me I assume that that's what I've done, and it's that that has dropped the tool to the canvas. It never leaves edit mode. I'm not certain that I'm right about that command, but I think that's what it is, and therefore it's an annoying command, rather than a bug.




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# 81 30-06-2012 , 05:41 PM
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Sorry mate, never had that happening to me stwert.
But that's strange indeed.


...so thought I'd do this Batman mask from a dynamesh sphere. Its only 42k polys so far and Ive been making full use of the trim dynamic brush with a little bit of standard brush, and of course smooth. Spent around 2hrs on it thus far...
Jay


That's looking sexy mate. Keep it rolling mate. Want to see more user added image

On the other hand, I've been fiddling around with some concepts only.

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Last edited by cgisoul; 30-06-2012 at 05:44 PM.
# 82 30-06-2012 , 06:18 PM
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With regard to two copies on canvas that depends, you have either hit edit twice, or you are getting what happened to me as well. I have found that it doesnt like to be sculpted over the same area quite quickly and it 'bugs' out and dupes a new copy. It happened a couple of times in a new tute for SM that Im doing.

I may post this problem on the Zbrush Central forum

Thanks CGI, yours is looking good so far....

Jay

# 83 30-06-2012 , 06:27 PM
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I definitely didn't hit 't', so it's unlikely that I went out of edit mode. I don't really mind if it's a bug, it's not too annoying, but if it's normal functionality, I want to understand what I was doing.

# 84 30-06-2012 , 07:23 PM
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stwert, yeah then its that bug that myself and ben get then, and IT IS an annoyance LOL

Jay

# 85 23-07-2012 , 09:53 PM
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@stwert; This sometimes happens,just press CTRL+N and you have the one model back again easypeasy user added image

# 86 03-08-2012 , 11:49 PM
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Anyone got the new z4r4??

# 87 04-08-2012 , 12:26 AM
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Yep. Would you expect any less? Honestly the stuff is the same past the insert multi mesh. Qremesher can give topo but I will never use it. Too iffy... The history is what I like the most. That and the new transpose 90 degree options. No longer dragging off the object. Handles and all...

Topology brush also makes mesh extraction obsolete. Even creases the edges for you. Plating and jackets are a breeze.


Last edited by Chavfister; 04-08-2012 at 12:32 AM.
# 88 05-08-2012 , 04:07 PM
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yeah was just curious if anyone had it yet, I got my last weekend (licensed user gets the free upgrade)

Yeah the topo brush isnt as good as I hoped, 3d coat wipes the floor with it, and like yourself I'll never use Qremesher as I have 3d coat anyway. I always found the none sculpting tools in Zbrush a little cumbersome to use, but at this version seems more stable than the last. Transpose is something I like to use from time to time but essentially I rig and pose in maya, its far easier.

J

J

# 89 30-06-2013 , 07:51 PM
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R6

So downloaded my new install of R6 today.

Checked out the new Zremesher....very good...

here you go...just as an idea, it even separates the poly groups. Some loss of detail around the teeth but still a good starting point to retopo those areas. That was with the default adaptive setting and 100k polys as the max output

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# 90 30-06-2013 , 07:53 PM
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another down to 20k polys. Quite a loss in detail but still a great starting point to tweak. I think games will benefit from this greatly. The remesh curve brush will add loops where you place them then re-run the zremesher command and it adds the loops as well. ALSO...polypaint has been added to the menu set for it as well, so where the teeth have lost the detail you can paint those areas to subdivide and add the extra detail if needed...pretty damn good!

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