This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Location: Where do u think I am right now? Alright, I'll tell y' all... I'm at Gnomon Workshop and Highend3d sites...Hehehehe...just kiddin':)!!!!Oh, I'm not a ego member anymore? Cool!!!! I'm a Senior Member now!!!!
Topic: realistic female...in a setting (room, jungle...whatever your mind sees...keep it pg though pls and ty)...could be a fantasy setting but realistic character model and texturing. The setting must be well lit. The emphasis is both the character and the setting...not just the character. Setting must be modelled by you.
Modeling Type: polys, nurbs, subd...whatever...but from scratch with plenty of progress screenshots. Cloth and hair tools are allowed.
Not to be offensive Joop, but, well... if you don't mind I'd rather play someone else, seeming as though I just played you. And yes, theis one I will do! I am looking foreward to this one! If no one else says anything by friday tho, Ill b glad 2 play u again. Sorry Joopson, man I hope this dusnt offend u, its not meant to.
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