Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 76 15-07-2003 , 11:18 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800

creating a proxy

can you explain that more please?


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 77 15-07-2003 , 11:21 PM
fredriksson's Avatar
Subscriber
Join Date: Jun 2003
Location: Sweden
Posts: 571
If you want to emmit from the legs, extract those faces, duplicate emmit from the copy and make it non-renderable. ( I'm just thinking aloud here, I have never tried this myself, but it should work just fine. )


Björn 'santa' Fredriksson

<A href=https://www.bjornfredriksson.com>Site Online.</A>

Check out our 1on1on1 battle for the SandCrawlers.
# 78 15-07-2003 , 11:57 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
right I see what you're saying, could be interesting, maybe if I only did it on the big ones it might work ok. I think doing it on the little ones mite be overkill user added image

I will investigate

user added image

Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 79 16-07-2003 , 12:25 AM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
ok I've been working on the colour and bump maps.

Here's a couple of shots, there's still some problems with the colour map (especially where the legs join the body)

C+C how's the yellow? is it too much?

Alan

Attached Thumbnails

Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 80 16-07-2003 , 04:12 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
fredriksson: I was browsing the maya help file and it turns out you can paint the "baldness" of the fur and so you can have fur in places and not in others. It's a bit fiddly but it can be done.

Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 81 18-07-2003 , 12:05 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
here's the latest pic of the textured spider

Attached Thumbnails

Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 82 19-07-2003 , 12:29 AM
M's Avatar
Subscriber
Join Date: Jan 2003
Location: BC, Canada
Posts: 2,250
Whoa looking really good! One thing that i dont personally like too much is the behind of the spider.... i know you probably wont be able to even really see that bumpmap from far away.. but because its the exact same bumpmap on each side (you texutred one side and then duped it over i think) it looks quite repetitious. I would maybe spherical map its behind and then apply a map that would make it more unique. Still looks great though user added image.. great job!


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 83 19-07-2003 , 12:47 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
yeah I may change the map a bit to give it a bit more randomness so that it doesnt repeat too much. I'm really not in the mood for spiders today... user added image nevermind user added image

Working on some new terrain at the moment

user added image
Alan


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 84 19-07-2003 , 03:53 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
M: you wanted lots of spiders? user added image how about this??!

Attached Thumbnails

Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 85 19-07-2003 , 05:09 PM
R-Tillery's Avatar
Subscriber
Join Date: May 2003
Location: Ventura California
Posts: 966
Creepy,, looks CooL!!

# 86 19-07-2003 , 09:36 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
here are the final textures I am gonna use (randomly assigning them to each spider)

user added image

Alan

Attached Thumbnails

Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 87 20-07-2003 , 04:58 PM
DukerX's Avatar
Subscriber
Join Date: Nov 2002
Location: Sandnes, Norway
Posts: 99
I've been looking for the post where you described how to make loads of the spiders, but I can't find it...


-DX-
# 88 20-07-2003 , 05:01 PM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
it's way back at the start mate, basically though you do this:

create your rigged character whatever it may be.
then instance the geometry of that character.
Now when the original is animated then so will the instance.
You can now use a script to keep doing this and you can have loads of them.

That's the basic Idea


Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 89 22-07-2003 , 12:56 AM
Alan's Avatar
Moderator
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
here's a shot of what I think it may end up looking like.

I'm gonna do a render overnite (cause that's how longs it's taking nowadays!!!) user added image

C+C anyone? I know the scene is a bit dark and there is a complete lack of bounce lite anywhere but I will sort that out soon

user added image

Alan

Attached Thumbnails

Technical Director - Framestore

Currently working on: Your Highness

IMDB
# 90 22-07-2003 , 01:38 AM
fredriksson's Avatar
Subscriber
Join Date: Jun 2003
Location: Sweden
Posts: 571
Very cool indeed. Really like the combination of techniques you have used to pull this off.


Björn 'santa' Fredriksson

<A href=https://www.bjornfredriksson.com>Site Online.</A>

Check out our 1on1on1 battle for the SandCrawlers.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads