Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 91 17-09-2004 , 07:01 PM
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hi guys!
have been very busy with school but i did something in maya too!!!
i have completly modeled and rigged a character which plays a key role in the clip but i don't want to show pics of him....not yet...

well i also made the windows a bit darker and i thing now it fits with the other colours of the building.....now i model the street and the surrounding where the action takes place!!!!

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# 92 17-09-2004 , 08:57 PM
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well i decided to do something on the outwards of the building....its not done i thought....slowly its complete....

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# 93 17-09-2004 , 09:25 PM
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Shouldn't the writting be in mandarin or cantonese?

# 94 18-09-2004 , 05:37 AM
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you didnt use the maya vector right?

# 95 18-09-2004 , 11:09 AM
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If i would write it in mandarin or so noone of this community or surely the most were unable to read it....true thing??

I didnt use maya vector...should i?if so what would be better?

# 96 18-09-2004 , 11:15 AM
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I think there is way too many signs... One big sign at the main entrance would be enough.


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# 97 18-09-2004 , 11:24 AM
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hi!

The maya vector renderer uses too less of the colour information given in the ramp file of the toon shaders....here is a picture...
But before i wanna say that ill delete all signs except one at the entrance....

Rubber: why dont u go online on msn???

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# 98 18-09-2004 , 03:43 PM
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nice. when is the animation gonna be out

# 99 18-09-2004 , 03:53 PM
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yea, youre right about it losing color, but i was thinking there would be something out there that would be better for cel shading...
Your shader makes it look as though someone colored it in with marker or crayon, but mabye thats what your looking for? or mabye i just need to see it animated, but heres a good cel shade pic from zelda..

https://www.planetnintendo.com/zelda/...ork/moblin.jpg

It seems like their cel shade actually has a layered shade to it, and the shading is a bit smoother, where as in yours its sharper.


Last edited by Billy_Cat; 18-09-2004 at 06:50 PM.
# 100 18-09-2004 , 10:27 PM
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hi!
For me the whole building was a bit too bright so i made it more dark ...i also added the street and begin to do the surrounding.....

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Last edited by Dragonhawk; 18-09-2004 at 10:33 PM.
# 101 19-09-2004 , 05:53 PM
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Originally posted by gohan1842
nice. when is the animation gonna be out

Well we still have a fair bit to do, this is taking longer than I have expected because crappy school is sucking away most of our free time... user added image


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# 102 19-09-2004 , 07:11 PM
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the building looks much better.

# 103 19-09-2004 , 08:12 PM
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I started working on the interior of Dragonhawk's building. Here is what I have cooked up so far:
This will be the bar area
user added image


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# 104 19-09-2004 , 09:26 PM
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NICE u are gonna have the glasses being throwed around right. lol

# 105 20-09-2004 , 08:20 PM
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Yes, glass flying in every direction you can possibly think of user added image


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